Project created for one of the 30 days of codevember 2019. The theme of that day was Shape.
The genre for this day was Point & Click. For this project, i modeled all assets (except the book, thats free in the store) in Maya and Blender and texturized them in Maya. As for programming, i coded a system based on Nodes from which 3 types of interactions inherit: Zone Node, Furniture Node and Object Node. Zone nodes store furniture nodes and furniture nodes store Object nodes. Each Node has a Vector3 and a Quaternion stored to indicate the position and rotation in which they should position the camera. This system greatly facilitates the expansion of the game in the future since it is just drag and drop to create new zone connections.