Project created for one of the 30 days of Codevember 2019. The theme of that day was Shadow.
The genre i used for this project was Stealth. I tried to create a game similar to metal gear with a special mechanic in which the player can manipulate the character's shadow to distract enemies while he infiltrates or eliminates them from behind. However, the shadow disappears when a light touches it. I made use of a shader for the silhouette of the enemies through the walls and assets of the store for the stage, models and animations.