In this project I did with a couple of friends, we tried to create a horror / mystery game in a medieval environment. The Character must search for oil to recharge his lamp and be able to walk the wide corridors of a cursed monastery besieged by an evil entity. The character has a pocket watch that tells him the time, which is useful to record events in his diary and witness events at specific times in some parts of the monastery. In addition to the programming,I also helped with the modeling of the stage and some props, as well as with the texturing.
The models were made in Maya and Blender.
The texturing was done in 3D Coat