Project created for one of the 30 days of codevember 2019. The theme of that day was Light.
The genre for this day was shoot em up. The interesting thing about this project was to program the visibility cone mixed with a stencil shader that hides everything that is not inside the cone. For the multiplayer i used photon and each bullet impact adds to the stencil buffer so the area where a bullet strikes becomes visible for a few seconds.