Project created for one of the 30 days of codevember 2019. The theme of that day was Geometric.
The genre for this day was Auto Chess. I used the models from the store of combat animations. Coded a turn system where you wait for each unit of each player before making the change. Each unit is allowed two movements: move and attack. If the enemy is at a distance to attack immediately, the move is skipped, otherwise first move and check if the distance is appropriate. If so, attack, otherwise its action ends. Each attack raises a special attack bar (the blue waves seen in the video) which alter the terrain