Project created for one of the 30 days of codevember 2019. The theme of that day was Contrast.
The genre for this day was Platform. I used the Unitychan model and added a shader made by me that ignores the zdepth and only assigns a color without lighting. The mechanics consist of moving between the worlds of ying and yang to be able to advance, since there are objects that you can only see and touch in one world but not in the other. For the world change shader I used a distance equation around the player and added noise.