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I must say, there are nothing like double Ds' except "The Four Ds' "

posted Jun 14, 2011, 12:06 PM by Robb Buckland   [ updated Jul 23, 2012, 8:18 AM ]
The “Four Ds” Of  R.M.A.
   This “Four D’s”...... our 'bare bones' attributes namely:
 1) Deception... 2) Distraction... 3) Disruption... and 4) Destruction
 Unlike “sport fighting” – these skills have very little to do with size, strength, and physical skill.
1.Deception:                           A fancy word for “lying” or faking. (deception does sound much nicer).

    This is an important element to winning.  Any military leader who understands strategy. will tell you that deception is KEY -- allowing a much smaller force to take on and defeat a larger, better equipped enemy.

 General Eisenhower used “deception”  against the Nazis just before the D-Day Invasion, Hitler knew an Allied invasion was coming. The Allies would have to cross the English Channel and land on the coast of France. He just didn’t know where that force would land. The most obvious landing area was a place called Calais . Eisenhower understood the power of deception and wanted Hitler to think he’d land in Calais. So he placed a huge force of trucks, tanks and airplanes directly across the Channel from Calais so the German scout planes could easily spot them. A simple deception. Hitler was convinced 100% that the Allies really would land their forces in Calais, It was such an effective deception that, when the real Allied invasion hit at Normandy, Hitler insisted that it was a diversion and had his Nazi reserve forces waiting in vain for the attack at Calais.
Deception is KEY in most military confrontations – AND in  R.M.A. as well.
  Deception plays on simple human psychology – whether we’re talking about a streetfight or two hundred thousand troops clashing on the battlefield. The idea is to trick your adversary into thinking one thing, then suddenly turn the tables on him. The result is confusion, hesitation, and panic. 
Verbal Deception:     Deceive your opponent by  expressing the exact OPPOSITE of your real intentions. Do not commit the mistake of announcing your real intentions.  Tell him that you’re “not looking for a fight”... or “don’t want trouble”... or  “I’m injured and can’t fight”. Say anything that’ll lull him into the comfortable belief (psuedo confidence) that he is indeed the al lbieng  master time , space and reality. The more  settled into this mindset he is the greater his surprise and panic when HE is suddenly under attack.
  • Begging:       “Please, don’t hurt me...”.  Get him to believe he’s the guy in control, the more effective this deception stuff is. Once again, the idea is to set him up for the “big surprise”. Then, put him on the defense, and “back on his heels” – don’t let up after that.



  • Comply: At the very least you should act like you’re complying with his wishes. For example, if some guy asks you to “step outside”, you already know what’s up – so I ask you, is it really necessary to “step outside” and “put up your dukes”? No. A better strategy would be to act like you’re going along with it, then launch into an attack or simply escape.


        Another method that will actually force your opponent to make his intentions known. Here it is -- simply hold up your hands. No... not straight up like a train robbery... but in front of you, palms toward your opponent, while saying nice things like “hey man, I’m just trying work things out here”. There are a couple reasons this works.

  • Even though it looks like a “surrender” position, it’s actually a “fight ready” position. Hands are up and ready for action...
  • Your hands become a “forward boundary” (which is better than your face) and gives you time and space. If he touches or crosses that forward boundary consider it a “trigger”. You must act immediately.
"Pretend inferiority and encourage his arrogance.”             Sun Tzu

2.)Distraction:        The second of the “Four Ds” and hinges on another quirk of the human brain -- its inability to completely focus on more than one thing at a time. You can take advantage of this human limitation by redirecting... or “distracting”... your opponent’s attention away from you so you can act with a reasonable chance at catching him off-guard. The bad news is that distractions are often only effective for a split second or so... which means that unless you have an immediate follow-up plan, the distraction is futile.

Here are some highly effective PROVEN distractions that’ll give you an opening to launch your attack...

  • Cigarette.       This is the one time in your life when smoking may actually benefit your health.If you flick the cigarette into your opponent’s face, then use the time to enjoy a good laugh while watching him dance around brushing off the sparks, Deception and distraction tricks are to be used  to give you one or (at most) two seconds to launch your attack or escape. But when a typical fight only lasts up to 8 seconds, a second or two is a huge amount of time. 


  • Glasses. Reach up with both hands and pretend to adjust your glasses – then throw them in his face.


  • Throw loose change on the ground.      Reaction to the sound of coins hitting the ground is practically hardwired into the brain and creates a major distraction. This is mainly an audible distraction .


  • Spill or throw your drink.     First, there’s the shock of ice cubes and cold liquid hitting the face... and second, there’s the instant (and temporary) blinding effect. This can be the most effective method in giving you a couple seconds to do what you gotta do.



     3.Disruption       Whether your opponent is a Predator, Emotionally Hijacked, or a Bully, one thing is certain. He’s threatening you because he “envisions” in his mind’s eye that this will all turn out to his benefit. Believe me, the picture show in his head doesn’t show that he will be hurt or killed. Nope. The movie in his head has a happy ending for him.

So the point of “Disruption” is to make it clear to him that his plans of easy victory are nothing but a fantasy. You need to screw up his little plans, take away his options, and “convince” him as quickly as possible that this could end very badly for him. The faster you can get that through his head, shift HIS focus inward – and get him “back on his heels” -- the better off you’ll be.

Here’s a few ways to “disrupt” his plans.

  • Surprise        The quickest and most effective method to surprising your adversary is to initiate the attack – ie “hit first”. As one world-class streetfighter put it... “you need to demonstrate, to your adversary, that you have a total disregard for his well-being.” This is a nice way of saying that you should try to hurt him. Why? Because the psychological effect is to take the wind from his sails. To strip away his will to fight, and get his “internal chatter” going.


  • Close the distance     If there’s no escape and you’ve determined that a fight is imminent -- you should move-in. If you’re opponent is armed with a knife, you will get cut so if you can you should RUN.

    Studies show that fighting someone with a knife is a bad idea, no matter what your skill level. Anyway, in a hand-to-hand situation, “moving-in” is another very effective tool to convince him he’s made a terrible mistake and that the happy movie he envisioned is turning into a bad day at the drive in. 


    You do NOT want to close-in and then pause and do nothing. The result will likely be initial surprise and possibly some “back peddling” by your opponent, then (when he sees your essentially bluffing), a quick recovery and a counterattack. So don’t “fake”. You should move in with the 100% intention of attacking.

    By closing the gap, you effectively neutralize the attacker’s two main weapons, the left and right haymaker. This is a major disruption to his strategy and he’s forced to stop and consider a new strategy. Meanwhile you’re busy attacking.

  • Forward pressure      The guy who most often wins is the fighter who uses whatever means possible to initiate surprise, get his opponent back-peddling, then continues forward pressure against his opponent. You do NOT want to let up.

    Keep yourself in a fluid state and fire continuous shots at open targets, never “letting up” your attack until he’s been removed as a threat or you’ve had the chance to escape effectively. Watching raw video of real streetfights has further proved this point and demonstrated a certain rhythm to it (it’s typically a wham, bam, bam, bam, bam, bam -- fight over). The incoming shots are like clockwork with little or no pause or 'gaps in your offense" to “assess” the damage.

4.Destruction           This involves breaking down your opponent physically to remove him from the fight using your own personal “arsenal” of fighting tricks. The better you understand his vulnerable targets and the specific striking techniques to attack those targets, the more effective a fighter you’ll be.

    The two most critical elements for effective Destruction are,

1) target selection

 2) Weapon selection.

 The key is to attack the targets that’ll give you the most bang for the buck – ie targets that’ll produce instant results with high-damage potential. Even an unsuccessful attack on a high damage target so “disrupts” your opponent’s plans (spinning up his internal dialogue) that he’s suddenly putty in your hands.


    This is the value of high-damage targets. If you succeed (break his elbow for example) in most cases the fight’s over (although I’ve seen determined fighters battle with a broken arm flopping in the wind, so don’t take that for granted). On the other hand if you don’t succeed, the “Surprise and Shock” value is high and triggers his internal dialogue. In that case you can take advantage of his hesitation and continue your forward pressure attack.