Game

Game Editor

Ingame
M - Fly mode

Editor - F11
F4 - Movement Menu
Tab - Fly mode and Hide Menu
R - Rotation/Move handles

Textures/Shaders

Specular is stored inside the diffuse map alpha
Textures are exported as TGA
Normal map "Green is up"


FBX Settings


Max Unit Setup:
1 Unit = 1 milimeter

MAX to MAYA
Max Export - Scale Factor 0.01 - Decimeters
Maya Import - Scale Factor 1.0 – Decimeters

MAYA to MAX
Maya Export – Scale Factor 10 – Milimeters
Max Import – Scale Factor 1 – Milimeters


Max to Maya
Apply a "Edit poly" on top of mesh
Change UV set to "map1"




Civilization 1
Fish
Burials mound
Spiritual buildings
Stone
Vaults/Ruin

800 BC to 0

Civilization 2
0 to 800 AC
Agriculture
Build castles
Old church
Windmilss
More stones, more established settlements
Play with wood

Civilization 3
800 to Future

Defensive structures
Island used for production and defense
Bunkers/Vaults mixed with burial rounds

Layering of civilizations

Thomas House
Civ2 stone floor 4x8 slabs
Varnished wood

Bunker is tilted but the floor is aligned.

Get corten steel from shannon

Bunker exterior is old and full of cracks

Wood outside exposed to the sun.

Oak