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CarnivHack: 6-digits-score Carnival released!

posted Sep 10, 2016, 1:14 AM by Fabrizio Zavagli

I've always liked Carnival on the 2600, it's a nice and fast brainless shooter but I find it way too easy to roll the score, considering that it's just 5 digits.

After a pretty long stretch of inactivity concerning all things Atari (years go by so fast!), I've decided to put the extra time available during the holiday break to some good use and add the much needed 6th digit to Carnival's score. Obviously the task at hand proved to be quite more time consuming than expected, but in the end I think I've done it :)

So I proudly submit for your judgment and possibly enjoyment: CarnivHack!




Playing notes: Carnival is a game that requires a non-standard setting on emulators (i.e. Stella), since the display starts at row 26 and should be 214 rows high, instead of the default 34x210. Stella features a game-specific preset configuration for Carnival, so once you load this hack game in Stella please press TAB and open up Game Properties / Display, where you should set YStart to 26 and Height to 214, as mentioned above. You will only need to do it once. See image below:


Bounce! Atari 2600 game (in development)

posted Jan 5, 2010, 9:24 AM by Fabrizio Zavagli


Bounce! is my latest (currently in development) Atari 2600 homebrewn game. It features top-view checkered playfield where you, moving a bouncing ball, will be assigned the task to clear all the tiles avoiding to drop off the field.

Once finished, it will feature a PC-based level editor (already done) that will allow users to contribute their personal levels.

Use z26 or CyberStella emulators to play the rom image.

Space Treat Deluxe for Atari 2600

posted Jan 5, 2010, 9:22 AM by Fabrizio Zavagli   [ updated Jan 5, 2010, 9:24 AM ]


Space Treat Deluxe is the latest version of my first homebrewn Atari 2600 game Space Treat. You can order it as a solid state cartridge from AtariAge.

Use z26 or CyberStella emulators to play the rom image.

Space Treat for Atari 2600 Standard Release

posted Jan 5, 2010, 9:20 AM by Fabrizio Zavagli   [ updated Jan 5, 2010, 9:22 AM ]




Space Treat is my first homebrew Atari 2600 game, originally released at the Classic Gaming Expo 2002. You can order it in its new and improved "Deluxe" incarnation from AtariAge.

Use z26 or CyberStella emulators to play the rom image.

Frankenstein's Monster NTSC->PAL conversion and Bugfix

posted Jan 5, 2010, 9:19 AM by Fabrizio Zavagli


I quite like this game, but playing it on a PAL machine is pretty hard since it used to render an incorrect number of scanlines in the NTSC version, which is now fixed. The .zip file contains several binaries for NTSC Fixed/PAL50/PAL60.

Quadrun NTSC->PAL conversion and improvements

posted Jan 5, 2010, 9:18 AM by Fabrizio Zavagli


This is the first conversion of a bankswitched game I've done all by myself :)
Once again, besides the NTSC to PAL conversion, I've included several other options:

- Static and Solid playfield modes
- No disturbing color cycling/flashing

The .zip file contains several versions of the PAL and NTSC compiles with the above changes.

A-Team NTSC->PAL conversion and improvements

posted Jan 5, 2010, 9:17 AM by Fabrizio Zavagli


This is a joint effort of Manuel Polik and myself. We started with the idea of another NTSC->PAL conversion but finished with evolving/improving several aspects of the game:

- Linecount bugfix
- Intro logo bugfix
- Intro glitch bugfix
- Boring color cycling switched off
- Improved logo graphics

The .zip file contains several versions of the PAL and NTSC compiles with the above changes.

Kool Aid Man NTSC->PAL conversion

posted Jan 5, 2010, 9:16 AM by Fabrizio Zavagli


The game has now (mostly) correct colors on PAL Atari 2600's. The framerate is left untouched (60hz). This preserves the original speed but could be incompatible with some older PAL tv sets.

Here I also had to correct the number of scanlines since it was originally rendering a wrong amount which prevented it to display correct colors on an actual PAL 2600.

Cakewalk NTSC->PAL conversion

posted Jan 5, 2010, 9:15 AM by Fabrizio Zavagli


The game has correct colors on PAL Atari 2600's. The framerate is left untouched (60hz). This preserves the original speed but could be incompatible with some older PAL tv sets.

On this one, I also had to correct the number of scanlines since it was originally rendering a wrong one which prevented it to display correct colors on an actual PAL 2600.

Crash Dive NTSC->PAL conversion

posted Jan 5, 2010, 9:09 AM by Fabrizio Zavagli


The game has correct colors on PAL Atari 2600's. The framerate is left untouched (60hz). This preserves the original speed but could be incompatible with some older PAL tv sets.

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