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Version 6.4 with the new Extractors

posted Aug 31, 2011, 5:46 AM by Mickael Pic   [ updated Aug 31, 2011, 6:31 AM ]
Finally the new version is out.
 
Version 6.4 brings the much awaited fix to the Extractors.
You can now selected the number of heads per extractors.
The CPU/Powergrid will update accordingly.
The old cycle time is gone. It has been replaced with the Cycle duration.
 
 
Because of space issues, I could not put a nice scrollbar like CCP did to setup the program duration.
And frankly that progress bar annoys me a bit because it is not easy to setup the exact time you want, most of the time you have to slide it to near the program duration you want and then click a bunch of time on the arrows to get what you want exactly.
 
That is why instead I use a masked textbox.
So just put the duration in days as shows in the ingame Extractor UI, set the total quantity extracted and you are all set for your production.
 
 
Now you will notice that the amount per Cycle is not the same as the one ingame.
This is because I display the real ammount per cycle. instead of the amount per hour.
When you set your program duration to 4 days, the cycle time of an extractor is 2 hours, and not 1H like the game would tend to indicate.
As I find the ingame value to be misleading, I chose to display instead the real amount per cycle and the real cycle duration.
 
NOTE:
I just found an issue with the All In One UI.
I will fix it as soon as possible.
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