Most development discussion happens in our IRC channel, #evennia on irc.freenode.net. The channel is logged. Please understand that people are in different time zones and have busy lives. So if you don't get a reply right away, be patient! If you really can't hang around for a reply, post in the forum instead.
Evennia is an open-source library and toolbox for building multi-player online text games (MUD, MUX, MUSH, MUCK and other MU*). You easily design your entire game using normal Python
modules. Apart from supporting traditional clients, Evennia comes with both a game web-client and a web-server out of the box.
The Demo is a small live instance of Evennia with a sandbox and a small quest area to try out. Apart from the web client you can also connect a third-party mud client to 220.127.116.11, port 4444. If you have any questions you can chat live with developers directly from the demo!
The Dev Blog is the lead developer's musings on Evennia's systems, future plans and other general aspects of game design. This blog is also aimed at people not yet knee-deep in Evennia but who are interested to follow what is going on.
Evennia's Source Code is hosted on github and is where the main Evennia development effort is happening. Here you can download Evennia itself, read the documentation and report bugs and ideas to our issue tracker. The Forum is a discussion group where you can get to know other Evennia users and post any questions you might have. This is also where you will find the latest news and announcements. Please note that to limit spam your very first post will have to be manually approved by admins before becoming visible. You can also Search all Evennia resources - this is a Google search function that queries both the codebase, wiki documentation, forum history and IRC log.