Digital Images

Learning Through Images... 

Introduction

Productivity Tools

iMovie

Kidspiration

PowerPoint Game

WebQuest

Capstone Project

Autobiography

The digital images project involved the use of a video camera and iMovie. In small groups, we were instructed to choose a teaching strategy and create an infomercial selling said teaching strategy. This infomercial was to be between one and two minutes and was also supposed to be humerous. We checked out video cameras from OIT and were sent on our way. Here is what my group and I came up with...

My group, consisting of myself, Clayton, David, and Brent, decided to create our infomercial about role playing. Brent played the role of the "Troubled Student" who was having a very hard time understanding the outcome of the Civil War. Clayton and David came to invite him to a pool party that they were going to but when Brent explained his problem to them they came to his rescue. The boys decided that they would role play the battle ending the Civil War to help Brent understand. Clayton assumed the role of the "Yankee" and David became the "Rebel." The boys battled it out, and in the end, Clayton prevailed. After role playing, the boys asked Brent if that helped. Brent was no longer a "Troubled Student" and skipped off to the pool party alongside his good friends Clayton and David. Although I was not featured in the movie, I was the "Camera Lady." We were able to show, in a funny way, how benefical role playing is in the classroom. We also learned how to use iMovie and how to edit our footage. To make it funnier, we inserted music and title slides. Up to date, this has been my favorite assignment. 

The reason for this activity was to teach us valuable ways that digital images can be used in a classroom by both students and teachers. I was able to locate three different lesson plans that also show how digital images can be used in the classroom. I also used one example from my own experiences to show this. 

I would first like to start by explaining the use of digital images in my own learning experience. The one instance to stand out most in my mind was when my Spanish 2 teacher brought in the movie Selena for us to watch as a class. At the time, we were studying verb conjugations as well as families and the different cultures of Spanish speaking people. Selena displayed all of these areas of our studies in much more concrete ways than would a book or notes. Our teacher asked us to watch certain scenes more closely than others and take notes on them. After the movie, we made a list as a class of the aspects of culture that we observed in the movie. We went on to have several discussions, in Spanish, talking about the diversity of Spanish speaking people. Not only did this movie become one of my favorites, but it taught me first hand how important digital images are in the classroom. This movie allowed the students to observe something interesting and take notes on the specific things that they noticed. This taught us about diversity in the Spanish speaking world and in our own classroom because we all caught different specifics of the movie. We also brought things to our teacher's attention that she had never thought about before. This digital imaging experience truly affected the learning of both the students and the teacher of my Spanish 2 class. 

This second use of digital images in the classroom, All About Me, has middle schoolers using iPhoto. Each of the students are instructed to use photos and artwork of their own, the language they are studying, and iPhoto to create a book about themselves. The students import photos either from a digital camera or a scanner. After this is done, they are instructed to organize their photos however they choose and create their book using the Story Book theme. These images are then described and named using the language that they are studying. After their text is added, the students save their books as PDF and print them for grading and/or to share with whomever they choose. This activity does a wonderful way of integrating digital images into the classroom cirriculum. First of all, it teaches them how to use digital cameras, iPhoto, scanners, and PDF files. Second, it shows them a new and creative way to use and better their language with a fun project. Lastly, it allows the student the opportunity to better their foregin language speaking skills by presenting their book to the class. This technology and activity helps teachers by giving them a new medium to learn more about their students. It also gives them the chance to learn more about iPhoto and digital imaging products. 

The third use of digital images in the classroom, Fluency in Foreign Language, has students using iMovie. This activity has students in small groups creating dramatic movies where they speak in the language they are studying. Once they assume their production roles, they use AppleWorks to create their storyboard which must include their script. Their movies must include scence that occur in daily life. After filming and editing, the students explain their productions to the class and then show their movies. This activity gives students the chance to use digital images to help them better their foreign language speaking skills. This movie gives them something concrete to watch so they might evaluate their personal speaking skills. Not only does it help them with their foreign language of choice, but it teaches them to use AppleWorks as well as iMovie. This activity helps teachers because it integrates a fun way of learning into his/her classroom. It also presents a concrete manner in which to grade students and help them with their own individual problems when speaking in foreign language. 

The fourth and final use of digital images in the classroom, Movie Books, has students using AppleWorks, iPhoto, iMovie, and possibly even iTunes. In this activity, the students are given the opportunity to work individually or in small groups. They begin by developing their idea for a children's book, in their foreign language, by writing a rough draft using AppleWorks. Once approved, the students write their final draft and create a storyboard for their iMovie. For this movie, the students must draw the pictures to be used and can use the same picture more than once by cropping and editing. The students import their drawings using a scanner and save them as JPEG files. After doing so, their pictures are imported into an iPhoto album to make any necessary edits. If the students choose to use music, they import their tracks into their iTunes library. Then students add all voice overs, music tracks, and finishing touches using iMovie. All final projects are exported as QuickTime files and burned onto a CD. This activity gives students the chance to get their hands on basically any digital imaging software available to them in their classroom. They are able to be creative by drawing and by adding music and titles to their movies. Not only are they learning using technology but it gives them the chance to be creative in their foreign language. Writing and illustrating a story in a foregin language is one of the best ways to better writing skills while being fun at the same time. This helps the teachers because it gives them the chance to work with their students in the image products. It also shows them the students individual creative strengths and weaknesses as well as their strenghts and weaknesses in foreign language.

I have learned a number of things from these digital images assignments. I learned that I am not the best at video taping and that editing can really save me from having horrible footage. Before this class I had never used iMovie so I really learned alot about that program through the editing process. Through my research of the above lesson plans, I have discovered ways that digital images can be useful and fun in my future classroom. Hopefully I will be blessed enough to teach in a school that has the technology to do such projects.  : )