Digital Images

Teaching with digital images and videos! 

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   For our iMovie, we chose Teaching with Technology as our strategy to spoof.  We first interviewed three people from our generation, and then three people from an older generation- to find out about their ideas of technology in the classroom.  We then exaggerated these differences in a classroom setting.  The tagline is: Students expect modern technology.  Teachers should too.

Digital Images

Digital Images and video are valuable tools for any classroom.  They can be used for both teaching and learning, and either spearheaded by the teacher or the student.  Here are a few example lessons using digital imagery:

* In this lesson plan (Comparing the growth of stationary and rotarty plants), students use digital photography to record observations of plant growth over a 30 day period.  They can then use these pictures to make a slide show or stop-action movie to analyze growth rate v. type of plant and other factors such as sun exposure.



 * This project helps students connect with an immigration unit
through research, journal writing, digital photography, and a movie
production using iMovie. By acting out the immigrant’s experience, down to analyzing pictures of clothing and recreating them for costumes, students gain a deeper understanding and appreciation of their homeland and journey.  The movie they can create can also be used as a teaching tool for lower grades and/or future classes.



 * In a language arts class, the teacher can provide pictures of a certain place and time and the students use these images to create a story.  By using clues found in the pictures, they have a basis of setting to jumpstart their story.  The digital images can also provide hints as to the type of people that live/d during the time, which the students can incorporate into their characters.


* In this lesson, students divide up into teams and create an "around the world scavenger hunt."  By collecting images of different places from all over the world and creating short videos with clues (either a slideshow, a video of common custom, etc) they offer the other teams only visual clues as to where they are going next.  For example, one team might collect an image of the Seine, a short video of the Run with the Bulls in Pamplona, and another image of Omani Rial (the currency for Oman) using the context clues, the other teams will discover that they are heading to Paris, Spain, and Oman.  Of course, the scavenger hunt will include historical and cultural questions that will need to be answered!



  My Reflection

    Digital images can be used by both teachers and students to enhance and enrich learning.  To maintain a working file of digital images (both taken personally and collected from the web) is an important strategy for teachers. This way, teachers always have a well of supplemental materials for lessons.  Using digital images can be as simple as having students creatively caption a few pictures as warm- up in a language arts class. However you use them, a topic is suddenly much more interesting when the students have a visual.

    Students are more and more technologically savvy and they are eager to use these skills to delve deeper into curriculum standards.  Students can use digital images to re-tell history lessons, to show their unique interpretation of art or literature, and to expose problems/solutions in the school or local community.

    The process in collecting digital images and videos simply involves, in both cases, pointing a camera and clicking.  Then,  download the pictures to your computer and you are ready to go!   Through this project, I realized how much students can do, even at a young age, with creating and understanding digital images.

    As a gifted teacher, I will be taking curriculum standards and developing them further for my students. Therefore, I can see using digital images and video for all subject areas and with a variety of standards.