D&D - SUPERS
...Including unique character builds that I'd just like to play sometime.
|click here to see some of these characters fully fleshed out|
Unbodied "Psionic Trickster"
Gimmick: An unbodied that does decent damage with her natural touch attack (sneak attack) while retaining her psi abilities.
Drawbacks: No such thing as a Psionic Trickster, couldn't have 10 levels in said class if it did exist.
Alternate options: Straight rogue or ninja. Wis to AC would be quite nice as unbodied are hurting for AC sources (yet hard to damage anyways) one level of telepath to get level 3 powers (+1feat)
Payoff: I imagine playing an incorporeal creature could be lots of fun. Level 10+
Gimmick: DR 10/cold iron, high SR, improved invisibility, flight and great stat bonuses appears to be pretty overpowered to me (except for a melee fighter concept). Ideally, an arcane trickster with feats to maximize her sneak attack damage.
Redeemed Wight (LM monster class) adventurer
Gimmick: Undead advantages, good stealth and an interesting concept for a 'retributive' figure who hates herself enough to battle the forces of evil that led to her creation.
Options: Rogue, Ninja, undead hunting monk/ranger
Half-Dragon Orc or Half-Dragon Centaur
Strong guy krush. +12 STR for +3 EL and +16 for +9 EL, respectively. Half-Dragon Ogre is another option (+18 STR), but for the same EL as a Centaur, they don't seem quite as potent.
Four energy immunities?
Be a lich with an immunity-granting bloodline. Then take a prestige class that grants immunity (elemental savant gets you some caster levels) and you could have 4 .
3 bloodlines, 3 wizard, 9 savant, gets you the 6th level spells you need to take 4 lich. Efreeti blood, earth savant, perhaps. Then you take that last level of savant--since only humanoids can become Liches :)
Focused Specialist Master Specialist (evoker)
The ultimate blaster. Pick a prestige class (Master Specialist finishes aftert 13) that increases save DCs/caster level--archmage, for example, wouldn't be too bad since you've got the spell slots to spare.
Brass Dragon, using this monster class i'm working on.
Drawbacks: playing a dragon means little variety
Payoff: I'm playing a freakin' dragon!
1st-Level Skill Bonus: Concentration.
nice thing about this is prereqs for defender include toughness and endurance (and dodge), and base attack 7. So at level 20 you've got DR 8/-, 10/- when using expertise or fighting defensively, and hell, you could have taken resilience to have 9/ and 11/. might as well ditch wisdom to AC to get adm. full plate and Armor Focus for another 5/-, but then you lose improved evasion (armor focus is only med. and hvy armor)
1 (monk 7) + 2 (undying way) + 2 (endure blows) + 6 (defender) + 1 (resilience) + 3 (adm. full plate) + 2 (armor focus) = 17
-a half dragon breath specialist, uses metabreath feats (because who cares if you can't breath again for 10 rounds when you can breath only once per day?) - then again the dragon breath feat is specifically for half-dragons and allows them to breath however often (only once every 1d4 rounds)
(combine the two?)
Constructor - Because astral construct 9 with 4 menu C abilities is just sick, sick, sick.
(Elan?) Psion (shaper)
Feats: Boost Construct (1st)
Possibly: Eptopic Form x2 (Emerald Gyre (i.e. improved grab), then Scorpion boy). Overchannel could be good to make bigger constructs. Practiced Manifester erases the loss of 2 caster levels. Some metapsionic feats might be ok, but expending focus negates some of the constructor's ability (especially 1min/level constructs), see below.
So, the basic plan is psion 5 constructor 10 ?? 5
Constructor is a totally excellent, BS class that can be found with a couple other gamebreakers here, at the Wizards site.
At level 10, suggested abilities for your construct (5) might be: (A) Improved Slam Attack (A) Trip (B) Extra Attack (B) Pounce, for a tough charger, or perhaps (A) Celerity (A) Armor Spikes (B) Trample (B) Muscle for a DC 24 reflex save or take d8+d6+11 damage.
Some Dragon Slayer -very feat heavy, but wow. so you take dragonfoe and dragon doom, use a keen scythe (or improved critical). have a psionic focus/wild talent, and the one that lets you auto-confirm a crit. then, as many luck feats as you can get (complete scoundrel probably has a class that gets them). you attack the dragon w/your dragonbane scythe, use true strike, max your power attack, reroll as many times as you can w/your luck feats (luck domain granted power, too), hoping to get the 10% chance to crit... then if you do, automatically confirm it (of course if using a reroll is a swift action it's only kind of cool) and do like, a bajillion damage to it. would work with favored power attack too, 1 ranger and scout is nice to get favored enemy and make sure you don't suck all the time.