Characters
 

 

 

{ } = racial/bloodline feat/ability

( ) = bonus feat/ability

[ ] = Normal granted feat (1/3/6...)

Karrnn - Impervious Lizardman Dragon Disciple (Fire Giant blood)

 In Karrnn's village, legend tells of a great leader of fire giants, possibly Surt himself, who had the power to change forms at will and ended up bearing a reptillian half-giant offspring. As ancestors of this unlikely union, members of Karrnn's tribe often show signs of their special lineage, none more than Karrnn himself, with his towering height and red-flecked scales, as hard as stone.

As Karrnn developed a presence within the tribe, he saw that many of the legends were being forgotten, and took it upon himself to learn the secrets of the tribal elders so that the secrets would not be lost. The elders believed that all lizardfolk had descended from dragons; Karrnn decided then that he would unlock the mysteries of draconic might.

 

Since he takes Improved Natural Armor every time he gets a normal feat, I've used [+x] to simply show his current total natural armor bonus.

 

 

Level Hit Dice Base
Attack

Bonus
Fort
Ref

Will

Skill Points  

Class Gained//Notes
1st -- -- -- -- -- --

Lizardfolk Level Adjustment: +1

{+5} {Lizardfolk abilities}

2nd 1d8 +0 +0 +2 +0 2 + Int x4

Hum1 [+6] {+2 Climb}


3rd 2d8 +1 +0 +3 +0 2 + Int

Hum2

4th +1d10 +2 +2 +3 +0

2 + Int

Ftr1 [+7] (Power Attack) {+8}
5th -- +2 +2 +3 +0 -- First Bloodline level
6th +1d6 +2 +2 +5 +2 6 + Int Brd1 {STR +1} (bard song, 0th spells)
7th 2d10 +3 +3 +5 +2 2 + Int Ftr2 [+9] (Cleave)
8th +1d12 +3 +5 +5 +4 2 + Int DD1 (+10) {+11}
9th 2d12 +4 +6 +5 +5 2 + Int DD2 (STR +2)
10th 3d12 +5 +6 +6 +5 2 + Int DD3 [+12] {Giant Affinity}
11th 4d12 +6 +7 +6 +6 2 + Int DD4 (+13) (STR +2)
12th -- +6 +7 +6 +6 -- Second Bloodline level {resist fire 5}
13th 5d12 +6 +7 +6 +6 2 + Int DD5 [+14] (blindsense)
14th 6d12 +7 +8 +7 +7 2 + Int DD6 (CON +2) {+2 Jump}
15th 7d12 +8 +8 +7 +7 2 + Int DD7 (+15)
16th 8d12 +9 +9 +7 +8 2 + Int DD8 [+16] (INT +2) {+17}
17th 9d12 +9 +9 +8 +8 2 + Int DD9 (wings)
18th 10d12 +10 +10 +8 +9 2 + Int DD10 (+18) (STR +4) (CHA +2) {CON +1}
19th 11d12 +11 +12 +8 +9 4 + Int HDPar1 [+19] (sorcerous blood)

20th

12d12 +12 +13 +8 +10 4 + Int HDPar2 (+20)

 

Sample (ECL 9)

Karrnn the Dragon Disciple: Male lizardfolk fighter 2/bard 1/dragon disciple 2; CR 7; Medium humanoid; HD 2d8+6 plus 2d10+6 plus 1d6+3 plus 2d12+6; hp 57; Init +1; Spd 20ft.; AC 31, touch 12, flat footed 30; Base Atk +4; Grp +10; Atk or Full Atk +11 melee (2d6+10/19-20, greatsword + 1)  or Full Atk 2 claws +10 melee (d4 + 3) and bite +5 melee  (d6 + 9); SA inspire courage +1, bardic knowledge, countersong, fascinate, spells; SQ bloodline, fire giant affinity, hold breath; AL NG; SV Fort +9, Ref +7, Will +5; Str 22, Dex 12, Con 16, Int 13, Wis 8, Cha 10.

Skills and Feats: Balance +5; Climb +7, Jump +9, Knowledge (arcana) +11, Perform(chant) +3, Spot +3, Swim +5; Cleave, Improved Natural Armor (x4), Power Attack.

Bard Spells Known (caster level 2) 0th (4/day)--detect magic, know direction, light, message.

Possessions: +1 full plate, cloak of resistance +1, ring of protection +1, gauntlets of ogre power, +1 greatsword, potion of cure serious wounds, 259 gp.

 

 

 

 

Mache Blackthorn, Elven Duelist 

Mache has a competitive spirit that usually manifests as a half-hearted prejudice against non-elves. He left his fellow grey-elves to train in a large human city, expanding his repertoire with dueling styles from many cultures. He has incredible skill with the rapier, maintaining a masterful defense while striking with deadly precision. After his skills near the height of their power, he begins to embrace his heritage and delves into a little elven magic.

 

Notes: Mache is an attempt at a basic duelist. Peaks at level 12. Later on, Wizard/Paragon levels add some elven flavor, and potentially useful low level spellcasting ability, without hurting his attack power significantly. I avoided more level of fighter, simply because Weapon Specialization isn't that big of a deal, and preferred access to spells (the wizard level is the only thing to consider giving up, which loses you 2 more spell levels from elf paragon). 

Optionally, some synergetic choices, like fighter levels that get sneak attack instead of bonus feats, offering a few interesting options in combat, also the use of Daring Outlaw (instead of whirlwind attack) to gain 2d6 (4d6 total)  sneak attack by stacking 0 rogue with 3 swashbuckler is potentially viable. 

 

Level Hit Dice Base
Attack

Bonus
Fort
Ref

Will

?  

Class Gained//Notes
1st 1d10 +1 +2 +0 +0 --

Sb1 [Dodge, (Weapon Finesse

2nd 2d10 +2 +4 +0 +0 --

Ftr1 (Combat Expertise


3rd 3d10 +3 +5 +0 +0 --

Sb2 [Mobility (Grace +1

4th 4d10 +4 +6 +0 +0

--

Ftr2 (Spring Attack
5th 5d10 +5 +6 +1 +1 -- Sb3 (Insightful Strike
6th 6d10 +6 +6 +2 +2 -- Ftr3 [Whirlwind Attack
7th 7d10 +7 +6 +4 +2 -- Duelist 1 (Canny Defense
8th 8d10 +8 +6 +5 +2 -- D2 (Improved Reaction +2
9th 9d10 +9 +7 +5 +3 -- D3 Enhanced Mobility [Deadly Defense
10th 10d10 +10 +7 +6 +3 -- D4 (Grace +2 (+3)
11th 11d10 +11 +7 +6 +3 -- D5 (Precise Strike +1d6
12th 12d10 +12 +8 +7 +4 -- D6 [Bounding Assault (Acrobatic Charge
13th 13d10 +13 +8 +7 +4 -- D7 (Elaborate Parry
14th +1d4 +13 +8 +7 +6 -- Wiz1 (enchanter variant-weak cohort (variant-fighter feat
15th +1d8 +13 +8 +9 +6 -- Elf Paragon 1 (abilities)
16th +2d8 +14 +8 +10 +6 -- EP2 (Weapon Focus: Rapier
17th +3d8 +15 +9 +10 +7 -- EP3 (+2 Int)
18th 14d10 +16 +9 +11 +7 -- D8 (Improved Reaction +4
19th 15d10 +17 +10 +11 +8 -- D9 (deflect arrows

20th

16d10 +18 +10 +12 +8 --  D10 (Precise Strike +2d6

 

 

K'do Katalmach - Servant of Gruumsh

K'do is leader of a small tribe of strongly religious orcs. K'do acts as dictator as well as religious leader for his tribe, teaching his own interpretation of Gruumsh's wisdom. While K'do is no less intimidating and brutal than your average orc (few orcs, indeed, are stronger than he), he is surprisingly accomodating to other races, believing that orc-kind has fallen behind through centuries of tribal squabbles and a cultural stigma of uncontrolled military expansion without fortification.

 

 eye of grummsh / pious templar orc paragon

 

Level Hit Dice Base
Attack

Bonus
Fort
Ref

Will

CL

Notes
1st

+d12

+1 +2 +0 +0 bbn1

 [Exotic Weapon Proficiency: Orc Double Axe] {flaw Shaky==True Believer}

2nd +1d10 +2 +4 +0 +0 orc1

Darkvision +30', no light sensitivity


3rd +2d10 +3 +5 +0 +0 orc2

[Weapon Focus: Orc Double Axe] (Elf Slayer)

4th +3d10 +4 +5 +1 +1

orc3

Str +1 (Str +2)
5th 2d12 +5 +1 +3 +

6th +4d10 +6 +2 +4 + pt1 [Power Attack] (Mettle)
7th 5d10 +7 +2 +4 + eog1
8th 6d10 +8 +2 +5 + eog2
9th +1d8 +8 +3 +5 + eog3 [Reckless Rage]
10th +2d8 +9 + +5 + eog4
11th
+10 + +6 + eog5
12th
+9 + +6 + eog6
13th
+9 + +6 + -- under construction
14th
+10 + +7 + --
15th
+11 + +7 + --
16th
+ + +8 + --
17th
+ + +8 + --
18th
+ + +8 + --
19th
+ + +8 + --

20th


+ + +8 + --

 21 10 10 12 11 10

Eryn Gerrano - Wight Adventurer 

After living for centuries as the thrall of the wight who spawned her, she was emancipated by a powerful cleric. As she was about to be destroyed, she struck up a conversation with the cleric, possibly just out of lonliness. He was benevolent and gave her the choice of true death or never harming another innocent, trusting her to keep her word. Terrified of the possibility of "true death", and moved by the cleric's gesture of faith (as much as one could expect to change the mind of an evil undead, at least), she agreed, and freed from her master, was able to  abandon her lair and explore the world, becoming lawful neutral in the process. Now she channels her natural hatred of living beings--and thirst for life energy--into avenging the victims of injustice she once preyed upon.

 

 

 

Level Hit Dice Base
Attack

Bonus
Fort
Ref

Will

Skill Points  

Class Gained//Notes
1st 1d6 +0 +0 +2 +0 8 + Int

 Rogue 1?

2nd 2d6 +1 +0 +3 +0 8 + Int



3rd 3d6 +2 +1 +3 +1 8 + Int


4th +1d12 +2 +1 +3 +

4 + Int

Wight 1 (monster class) ?
5th +1d12 +2 +1 +3 + -- --
6th +2d12 +3 +2 +4 + 4 + Int
7th +2d12 +3 +2 +4 + -- --
8th +3d12 +3 +2 +5 + 4 + Int
9th +3d12 +3 +3 +5 + -- --
10th +4d12 +4 + +5 + 4 + Int
11th +4d12 +4 + +6 + --
12th 9d12 +9 + +6 + 6 + Int Evolved Undead template?
13th 9d12 +9 + +6 + -- Lurking Terror 1?
14th 10d12 +10 + +7 + 6 + Int
15th 11d12 +11 + +7 + 6 + Int
16th 12d12 + + +8 + 6 + Int ..under construction..
17th 13d12 + + +8 + 6 + Int
18th
+ + +8 + 6 + Int
19th
+ + +8 + 6 + Int

20th


+ + +8 + 6 + Int

 

 

 

Template

This character is just a template. Obviously.

 

 

 

Level Hit Dice Base
Attack

Bonus
Fort
Ref

Will

Skill Points  

Class Gained//Notes
1st -- -- +0 +0 +0 --

 

2nd 1d8 +0 +0 +2 +0 2 + Int



3rd 2d8 +1 +0 +3 +0 --


4th 3d12 +3 +1 +3 +

6 + Int

--
5th 3d12 +3 +1 +3 + -- --
6th 4d12 +4 +2 +4 + 6 + Int
7th 5d12 +5 +2 +4 + 6 + Int --
8th 6d12 +6 +2 +5 + 6 + Int
9th 6d12 +6 +3 +5 + -- --
10th 7d12 +7 + +5 + 6 + Int
11th 8d12 +8 + +6 + 6 + Int
12th 9d12 +9 + +6 + 6 + Int
13th 9d12 +9 + +6 + --
14th 10d12 +10 + +7 + 6 + Int
15th 11d12 +11 + +7 + 6 + Int
16th 12d12 + + +8 + 6 + Int
17th 13d12 + + +8 + 6 + Int
18th
+ + +8 + 6 + Int
19th
+ + +8 + 6 + Int

20th


+ + +8 + 6 + Int