Eric Rosenthal

Maya and Houdini FX Animator - 3D Generalist - Previs Artist - Lighter/Compositor - Maya Instructor

I'm a Digital Artist in Los Angeles, California.  

Contact me at eric30202002 at yahoo.com


NEW!! Full Demo Reel updated December 2016

Resume

Profile on Linkedin.com

Demo Reel Clips Updated January 2019. Click Image to Open Clip. 

https://www.youtube.com/watch?v=n9dzFKA3iAM
FX Animation
Project: Personal Project

Software: Maya, Vray, Phoenix FD  I used this to demonstrate FX methods for an in development project.
https://www.youtube.com/watch?v=HA_cZuSJRm8&feature=youtu.be
FX Animation
Project: Chris Lee Music Video "Happy Ever After"

Software: Maya, Vray, FractureFX.  I animated various FX elements 
https://www.youtube.com/watch?v=01ZtsfBfVDg&feature=youtu.be
FX Animation
Project: Iron Fist, Code Black and Timeless TV series
Company: Zoic Studios

Software: Maya, Vray, FractureFX.  Work on 2016 TV series.  I animated and sometimes lit various FX elements on a TV schedule. 
https://www.youtube.com/watch?v=8Dyg8nIeaLE
FX Animation and Lighting
Project: Personal
Company: None

Software: Houdini, Maya, Vray.  Proof of concept for a canceled project.  I simulated a blood spurt in Houdini, exported a mesh, and lit/rendered it in Maya/Vray.
https://www.youtube.com/watch?v=oPWZTN8UlcE&feature=youtu.be
FX Animation
Project: Verizon - Jewel Heist" dir: Jean-Pierre Jeunet

Software: Realflow, Maya, Vray. I created the water and jewel animation for the two shots of the water and jewel inside the pipe.
https://www.youtube.com/watch?v=CVObjbhNpNM
FX Animation
Project: Audi Spot - "Season of Audi: Holiday"

Software: Maya, Vray.  I created 3d Glowing effect using particles and fluids.
https://www.youtube.com/watch?v=Cw1OIp9EzLs&feature=youtu.be&t=1m10s
FX Animation
Project: Dodge Spot - "Unleashed Challenger Hellcat"
Company: Mind Over Eye

Software: Maya, Vray, Fracture Fx.  I created the smoke element at 1:12 and the rock/lava elements at 1:15
https://www.youtube.com/watch?v=6LGu2Jp1UmE
FX Animation
Project: Audi Spot - "Force of Nature"

Software: Maya, Vray.  I created 3d FX elements for the shots at :15 and :21 seconds using particles and fluids.
https://vimeo.com/155578808
FX Animation
Project: Marvel Spot - "Contest of Champions - Deadpool"

Software: Maya, Vray.  I created the debris and ground smoke.
https://vimeo.com/146326278
FX Animation
Project: Marvel Spot - "Contest of Champions - Rocket"

Software: Maya, Vray, Fracture Fx.  I animated the FX in - sparks, explosions, beams, and debris.
https://vimeo.com/144403557
FX Animation
Project: Nike Spot - "Snow Day"

Software: Maya, Vray
I animated the snow and fog, and a few other effects.
https://www.youtube.com/watch?v=3r7B_sRl_EU
FX Animation
Project: Nike Spot - "Filth"

Software: Maya, Vray, Fracture Fx.  
I animated the Debris and smoke using Maya Fluids, Particles, and Fracture Fx.
https://www.youtube.com/watch?v=X9Jrpcucu7k
FX Animation
Project: Castrol Spot
Company: Logan

Software: Maya, Vray.  I animated the digital smoke and trails coming from the cars in the Virtual World, as well as a couple other minor effects.
Previs Reel
Project: Personal Project
Software: Maya

FX Animation
Project: Corona Spot

Software: Maya, Vray.  
I did particle animation of the sand.
Shooting / Compositing
Project: Jar Wars (Star Wars Spoof trailer)
Company: Personal Project

Software: Nuke, Maya.  
I did the shooting and compositing.  Minor 3d work too.  
FX Animation
Project: Airborne Everyday spot

Software: Maya, Vray.  
I did particle animation for most of the shots.  
FX Animation/Lighting/General
Project: Test for Personal Project

Software: Maya, Mental Ray.  
I did everything for this shot.  
FX Animation/Lighting/General: Riddick (2013)
Project: Riddick Feature Film (2013) (Director's Cut)
Company: Comen VFX

Software: Maya, Mental Ray.  
I did all 3d - FX development, animation, lighting.  
FX Animation: Fire Trail Effect Breakdown
Project: Personal

Software: Maya, Nuke. 
 I did everything - FX animation, lighting, and compositing.  Skip to end of clip to see the final effect.
Lighting/Compositing: UFO Effect Breakdown
Project: Personal

Software: Maya, Nuke.  
I did everything for this shot - shooting, lighting, and compositing
FX Animation: Weather
Project: Nike Hyperwarm Commercial

Software: Maya, Mental Ray, VRay.  
I created snow, breath, and fog FX using particles and fluids.
FX Animation: Spit and Fog
Project: Hotel Transylvania Movie

Software: Houdini, Nuke, Katana.  
I created Spit and Fog FX using Particles and Volumes.
FX Animation: Ground Fog
Project: Twinings Tea Commercial
Company: Psyop

Software: Maya, Mental Ray.  
I used Maya Fluids to create ground fog for the shots in the first half of this commercial.
Lighting: Icing, Glass, and Vodka
Project: Cupcake Vineyards Red Velvet national TV ad

Software: Maya, Mental Ray, and Nuke (for test compositing)
I did the lighting on this shot - the Icing, Glass and Vodka.
FX Animation - Object Breaking + Cloud Environment
Project: Skylanders: Spyro's Adventure
Company: Zoic Studios
Software: Maya, Mental Ray, and Fracture Fx
I animated the Fracturing of the char. using Fracture FX and Maya. I also created the Cloud Environments. I created a pipeline that allowed the fracturing and cloud environment to be applied to 30 characters in the game.
FX Animation - Breaking glass
Project: The movie 30 Minutes or Less
Company: Zoic Studios
Software: Maya and Fracture Fx

I animated all the shattering glass for this shot using Fracture  FX simulations and particles.
FX Animation
Project: Superbowl X-Factor Promo Spot
Company: Zoic Studios
Software: Maya and Fracture Fx

I animated particles, and hero geometry
FX Animation - Water
Project: Disney Water Parks Commercial
Company: Duck Studios
Software: Maya, Mental Ray, and Realflow

I animated all the particle water fx for this spot. I also found a stock footage clip that was used for the slow motion water shot
Smoke Test with Sprites and Fluids.
Project: For a Houdini Class I taught in April 2010
Software: Houdini

A test of a method I used for creating smoke that combines Fluids and particle sprites in the same render.
FX Animation
Project: NCAA Commercial
Company: Motion Theory
Software: Maya / Mental Ray

I animated background smoke and dirt elements and balloons.
FX Animation
Project: Disneyland Paris Commercial
Company: Motion Theory
Software: Maya / Mental Ray

I animated confetti, smoke from the car tires, and several debris elements in the roof crash.
Dirt and Grass FX Animation
Project: Sanyo "In It" TV Commercial
Company: Motion Theory
Software: Maya

I animated dirt and grass for this spot using instanced particles. The timing changes made it a bit tricky.
Subway Logo
Project: Production Company Logo
Company: Uptown 6 Productions
Software: Maya, Mental Ray, and Nuke

I Animated, Textured, Lit and Composited for this Project.
Splash and Spray Lighting
Project: Toyota Mark X Commercial
Software: Maya and Mental Ray with Realflow Plugins

I lit the splashes and spray in Mental Ray using an HDR Map. The splashes are a mesh, and the spray consists of particle clouds
Chocolate Lighting
Project: Frey Commercial
Software: Maya and Mental Ray with Realflow Plugins

I lit the chocolate mesh in Mental Ray using basic ray tracing and subsurface scattering.
Landing near futuristic city
Project: Personal
Software: Houdini, Maya, Shake

I did everything for this shot except modeling the aircraft.  I rendered the smoke effects in Houdini using sprites animated with fluids.
Various FX Shots
Company: Gradient Fx
Software: Maya, Realflow

I supplied the 3d FX elements for several one-off shots in this movie. It was nominated for a Visual Effects Society award.
Molten Steel 
Project: Krupp
Company: Gradient Fx
Software: Realflow

I simulated and meshed the Molten Steel for these shots using Realflow.
Dripping and Static Blood
Company: Gradient Fx
Software: Realflow, Maya

I simulated and meshed the blood in all of these shots using Realflow.  I used Maya particles and Reaflow meshes to make some of the blood trails.  Video was nominated for a Grammy and a Visual Effects Society Award.
UFO induced building implosion
Project: Class Assignment
Software: Houdini, Shake

I did everything for this shot.  I used Houdini's CHOPs animation to add randomness to the building implosion.
Misc Shots
Project: The Universe TV Series
Software: Maya, Mental Ray

I did animation, lighting, and fx for these shots.
Shader Development
Project: Meet Dave
Company: CIS Hollywood
Software: Renderman, Mayaman

I developed a hypertexture shader for bread using Renderman, based on a shader in The Renderman Companion book.  This animation shows the shader with an animated threshold.
Peanut Butter and Jelly Meshes

Software: Houdini, Realflow

I created meshes in Houdini for the Peanut Butter and Jelly in these shots, and locked the meshes onto the characters.
Fx for Personal Project
Software: Maya, Shake

I did everything for these shots.
Fx for Personal Project
Software: Maya, Shake

I did everything for these shots.
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