Episode IV: A New Home...
Identified Nations and Units:
The remnant neutrals of the Gobwin Nation that once dominated this area. Gobwinarians are Barbarians that seem to infest every forest. They are vicious and vengeful.
(st) Gobwin 8 Hits 4 Attack 4 Defence 2 Move Cost Per 20
(c) Spidew 10 Hits 6 Attack 4 Defence 3 Move Cost Per 32
(a) Gobbow 8 Hits 8 Attack 0 Defence 2 Move Cost Per 20
The Arthurians are the original inhabitants of the lands to the East, until their cities were captured by the invading C-Elfs.
Now they roam the countryside, presenting educational plays, and learning important lessons about friendship, all the while slaughtering anything not covered with fur.
(st) Baxta 8 Hits 0 8 Attack 0 Defence 0 2 Move Cost Per 20
(st) Artharens 10 Hits 0 2 Attack 8 Defence 0 2 Move Cost Per 35
Proud, Haughty, Arrogant, Self Righteous. But Honourable. Annoyingly Honourable.
The C-Elfs are the greatest power in this part of the Erf. Cross them at your peril!
8 (p) C-SpearElf 10 Hits 4 Attack 6 Defence 2 Move Cost Per 30
With the fall of the Gobwin Nation, other powers have emerged to fill the vaccuum. The Grennen are large and peace loving, but can become furious if enraged. Whatever you do, don't walk between one and its young.