Gordon Y. Lee


8935 160th Ave. NE Apt# A105

Redmond, WA 98052

Game Programmer


 (773) 415-6679




  • 5+ years developing and testing using C++.
  • 3+ years developing and testing using C#.
  • 1 + years developing and testing using F#.
  • 5+ years experience working in object-oriented systems development.
  • 1+ years developing and testing in Windows Phone and XNA environments.
  • 1+ years experience in writing automated testing in C++ and C#.
  • 1+ years experience with SQL queries and relational databases.
  • 1+ years experience in game test and playtest.



  • Operating Systems: Windows 7, Windows Vista, Windows 98/2000/XP
  • Programming Languages:
    • Proficient in C++, C#, C, DirectX, OpenGL
    • Familiar with F#, XNA, Windows Phone, LUA, XML, PhysX, T-SQL
  • Tools and Systems: Microsoft Visual Studio, SVN, Microsoft SQL Server 2005 Express Edition
  • Programming: Engine architecture, data structures, algorithms, multi-threading, vector math, 3D collisions, picking
  • Testing: Ad hoc, stress, boundaries,  load, inaccessibility, functionality, localization, BVT
  • Personal: Cooperative, team-oriented, analytical, organized, thorough



DigiPen Institute of Technology, Redmond, WA                                                    2006-2010

Bachelor of Science in Real Time Interactive Simulation



VeloRCity, Senior Game Project for DigiPen                                                           2009-2010

Technical Director, Team of 4

3D Driving Arena Action Game

  • Built the architecture for the game engine and logic.
  • Focused on creating a robust Singleton object-oriented design for the engine to facilitate the work of other teammates.
  • Constructed a generalized attribute and component based object system using XML.
  • Wrote the memory pool-based memory manager and message system.
  • Created a level editor within the game engine allowing level editing during game play.
  • Assisted in implementing PhysX.
  • Implemented much of the game logic using LUA scripts.
  • Wrote much of the math utilities such as vector and matrix math, and simple geometry collision detection.
  • Technologies used: C++, Visual Studio 2008, Windows Vista, DirectX, PhysX, FMOD, LUA, XML, SVN



Zudiac, Junior Game Project for DigiPen                                                                  2008-2009

Product Manager, Team of 4

3D Puzzle Game

  • Developed the object factory and object management.
  • Implemented a template-based particle system so that policies could be written and attached to create various particle systems easily.
  • Helped to construct the game engine logic combining the other engines.
  • Wrote the sound engine using FMOD.
  • Technologies used: C++, Visual Studio 2008, Windows Vista, OpenGL, FMOD, XML, SVN


Super Water Adventure, Sophomore Game Project for DigiPen                            2007-2008

Designer and Producer, Team of 3

2D Sidescroller Action Adventure Game

  • Created the physics engine with integration, collision detection, and collision resolution.
  • In addition to the physics engine, wrote 2D water physics.
  • Wrote the sound engine using FMOD.
  • Designed the game play, the player, the enemies, and idea of the game.
  • Compiled weekly progress reports and made sure the team was on track.
  • Technologies used: C++, C#, Visual Studio 2005, Windows XP, DirectX, FMOD, XML, SVN



Bungie, Contracted by Xversity, Kirkland, WA                                                       Summer 2010

Performance Game Tester

Halo: Reach

  • Framerate and GPU tests on a Microsoft Xbox 360 title.
  • Analyze framerate data and graphs to find specific performance related bugs.
  • Found and reported numerous bugs and crashes.
  • Technologies used: Microsoft Xbox 360 SDK, PIX, RAID


Nintendo, Contracted by Aerotek, Redmond, WA                          Summer 2009, Summer 2008

Functional Game Tester

Wii Sports 2, Wii Fit 2

  • Extensive functionality testing on many Nintendo Wii and DS titles.
  • Responsible for testing tasks such as multilingual text checking.
  • Found and reported numerous bugs and crashes.
  • Technologies used: Nintendo Wii, Nintendo DS, in-house bug tracking website