Notes on Legacy Tendrils

Brandon Adams

Common Doomsday Stacks (updated 8.12.2008)

I'm going to present these under the heading of the cards required to make it happen and the mana necessary to pull off the kill. Below this is the amount of storm that only the Doomsday stack itself creates. Usually, you'll have played at least 2 spells (Ritual and Doomsday) on the same turn. There are a lot of additional stacks that can be used, but these are the most commonly used while I'm playing Fetchland Tendrils. I'll use "Draw4Mana" to indicate that you need BBB or 2U depending on which draw4 you are attempting to use. Similarly, I'll use "Draw4" to indicate that you need a draw4 but it doesn't matter if you use Cruel Bargain, Infernal Contract, or Meditate. Whenever you use a Cruel Bargain or Infernal Contract, you need double the stated life to combo out.

Foreword About Building Stacks

When you are building your doomsday stack, it's important to take note of potential cards your opponent might play against you and if there is anything you can do to mitigate their risk. While it is easy to simply write off anything they might be by saying "I'll just Chant/Swarm/Abeyance/Thoughtseize/etc before going off" in a tournament setting this isn't always possible or practical. Especially when facing down fast aggro, sometimes you need to go for it, and it's here that you need to mitigate random Ancient Grudges, Extirpates, Pyroblast/Red Elemental Blast, etc the most. Keep an open mind to variations in your stack if you have the extra mana to execute them. A particularly common variation is swapping a Dark Ritual for a LED so you never leave your LEDs exposed to artifact hate (you play rit, LED, spell breaking LED without passing priority). Another common variation is to use Cruel Bargain or Infernal Contract if you have the life to spare against decks that might play Red Elemental Blast, Pyroblast, or Guttural Response (laugh until you drop a game to it). Doomsday is a general-purpose tutor for ending the game, so don't be afraid to plan for double Chant in a Doomsday pile vs Stiflenaught or to find a single combo piece if you have other pieces in hand/requisite storm.

Sensei's Divining Top Stacks

Cost: Sensei's Divining Top in play, 2 random cards in hand, 2 life, and 1U mana
Benefit: 9 storm + Tendrils

[Top]
Brainstorm
Lion's Eye Diamond
Lion's Eye Diamond
Ill-Gotten Gains
Tendrils of Agony
[Bottom]

How it Works:

Tap SDT to draw into Brainstorm (1U floating). Play Brainstorm (1 floating) to draw into SDT, LED, LED. Put back 2 random cards. Play LED, LED, SDT. Break LEDs for UUU and BBB. Pay B to rearrange the top3 using SDT putting IGG on top. Tap SDT to draw into IGG. Play IGG (floating U) returning LED, LED, Brainstorm. Play LED, LED, Brainstorm (breaking both LED for BBBBBB) to draw SDT. Play SDT. Pay B to rearrange the top3 using SDT putting Tendrils of Agony on top. Tap SDT to draw Tendrils of Agony. Play Tendrils of Agony with at least 9 storm.

Cost: Sensei's Divining Top in play, 2 Life, and Draw4Mana floating
Benefit: 5 Storm + Tendrils

[Top]
Draw4
Lotus Petal
Lion's Eye Diamond
Lion's Eye Diamond
Tendrils of Agony
[Bottom]

How it works:

Tap SDT to draw Draw4. Play Draw4 floating no mana to draw SDT, Lotus Petal, LED, LED. Play LED, LED, Petal. Use Petal to play SDT. Use both LED for BBBBBB. Tap SDT to draw Tendrils. Play Tendrils.

Cost: Sensei's Divining top in play, 2 Life*, and X1+Draw4Mana floating
Benefit: 5 Storm + Tendrils + Disruption

[Top]
Draw4
"Any Spell with Mana Cost = X"
Lion's Eye Diamond
Lion's Eye Diamond
Tendrils of Agony
[Bottom]

How it works:

Tap SDT to draw Draw4. Play Draw4 floating X+1 mana to draw SDT, LED, LED, "Any Spell with Mana Cost = X". Play LED, LED, SDT. Play "Any Spell with Mana Cost = X". Use for LED for BBBBBB. Tap SDT to draw Tendrils. Play Tendrils.

Notes: This is useful for ridding yourself of a Runed Halo, Meddling Mage, Gaddock Teeg, etc while still winning with Tendrils. If you're going off without Chant backup, it's possible that your opponent may make the mistake of not Stifling top and instead waiting for the storm card. In this scenario, you would even be able to use an Orim's Chant, Duress, Thoughtseize, or Pact of Negation in the free slot. * If you use Thoughtseize in your Doomsday stack, the minimum life required to go off with Doomsday is 16 (16->8->4->2) with Cruel Bargain or Infernal Contract and 8 with Meditate.

Cost: Sensei's Divining Top in play, 2 Life, and 2+Draw4Mana floating
Benefit: 7 Storm + Tendrils

[Top]
Draw4
Sensei's Divining Top
Lion's Eye Diamond
Lion's Eye Diamond
Tendrils of Agony
[Bottom]

How it works:

Tap SDT to draw Draw4. Play Draw4 floating 2 mana to draw SDT, SDT, LED, LED. Play LED, LED, SDT, SDT. Use both LED for BBBBBB. Tap SDT to draw Tendrils. Tap SDT to draw SDT. Play SDT. Tap SDT to draw SDT. Play SDT. Play Tendrils.

Notes: For each extra mana you have beyond 2+Draw4Mana, you generate an additional storm with SDTs before your final Tendrils.

Cost: Sensei's Divining Top in play, 2 Life, and 2+Draw4Mana floating
Benefit: 9 Storm + Brain Freeze

[Top]
Draw4
Sensei's Divining Top
Lion's Eye Diamond
Lion's Eye Diamond
Brain Freeze
[Bottom]

How it works:

Tap SDT to draw Draw4. Play Draw4 floating 2 mana to draw SDT, SDT, LED, LED. Play LED, LED, SDT, SDT. Use both LED for UUUUUU. Tap SDT to draw Brain Freeze. Tap SDT to draw SDT. Play SDT. Tap SDT to draw SDT. Play SDT. Repeat until you have 1U floating. Play Brain Freeze.

Notes: This stack wins with a Gaddock Teeg on the table. You will generally need to supply an additional 2-5 mana beyond your 2+Draw4Mana in order to make Brain Freeze lethal.

Cost: Sensei's Divining Top in play, 2 life, 2+Draw4Mana
Benefit: Infinite* Storm + Grapeshot or Brain Freeze

[Top]
Draw4
Lion's Eye Diamond
Helm of Awakening
Sensei's Divining Top
Brain Freeze / Grapeshot
[Bottom]

How it Works:

Tap SDT to draw Draw4. Play Draw4 drawing SDT, LED, Helm of Awakening, SDT. Play LED. Play Helm of Awakening. Play both SDTs. Break LED for UUU or RRR (depending on whether you are using Brain Freeze or Grapeshot). Tap SDT to draw Brain Freeze / Grapeshot. Tap SDT to draw SDT. Play SDT. Repeat until you have the desired storm count. Play your win condition.

Notes: This stack wins the game through Gaddock Teeg and is particularly useful for beating Runed Halo, Worship, Meddling Mage, and infinite life. If you are using Brain Freeze, don't forget to use the two extra mana from LED with your Tops to prevent (potentially lethal) mana burn. *Since magic doesn't understand infinity, you need to choose a number. You generally want to choose one that's high enough to win the game at that storm count.

Ponder Stacks

Cost: Ponder in hand and UBBB floating
Benefit: 5 Storm + Tendrils

[Top]
Cruel Bargain
Lotus Petal
Dark Ritual
Dark Ritual
Tendrils
[Bottom]

How it works:

Play Ponder floating BBB to draw Cruel Bargain. Play Cruel Bargain floating no mana to draw Lotus Petal, Dark Ritual, Dark Ritual, Tendrils of Agony. Play Petal, Dark Rit, Dark Rit, Tendrils of Agony.

Notes: For an extra B, this stack can win the game with a Chalice @ 0 in play.

Brainstorm Stacks

Cost: Brainstorm in hand, any additional two cards in hand, UU floating
Benefit: 8 Storm + Tendrils

[Top]
Ponder/Brainstorm*
Lion's Eye Diamond
Lion's Eye Diamond
Ill-Gotten Gains
Tendrils of Agony
[Bottom]

How it works:

Play Brainstorm floating U drawing Ponder, LED, LED and putting back the two additional cards. Play both LEDs. Play Ponder responding with both LEDs for UUUBBB drawing IGG and two additional cards, returning the two additional cards. Play IGG floating UB taking Ponder, LED, LED. Play both LEDs. Play Ponder responding with both LEDs for BBBBBB drawing Tendrils and two additional cards, returning the two additional cards. Play Tendrils.

Notes: After some extensive use of this, I've moved almost exclusively to building the stack with Ponder. This allows me to win even if my opponent has an Extirpate in his graveyard (otherwise a savvy opponent might extirpate your Brainstorms in response to your second ritual effect after IGG or could even get lucky and hit one of your two random cards in your deck causing your Brainstorm to deck you). Obviously you can still use Brainstorm if there are mitigating circumstances like a Meddling Mage chanting Ponder.

Cost: Brainstorm in hand, any additional two cards in hand, LED in play, U floating
Benefit: 8 Storm + Tendrils

[Top]
Ponder
Lion's Eye Diamond
Lotus Petal
Ill-Gotten Gains
Tendrils of Agony
[Bottom]

Play Brainstorm floating no mana drawing Ponder, LED, Lotus Petal and putting back the two additional cards. Play LED and Lotus Petal. Play Ponder using Lotus Petal responding with both LEDs for UUUBBB drawing IGG and two additional cards, returning the two additional cards. Play IGG floating UB taking Ponder, LED, LED. Play both LEDs. Play Ponder responding with both LEDs for BBBBBB drawing Tendrils and two additional cards, returning the two additional cards. Play Tendrils.

Notes: After some extensive use of this, I've moved almost exclusively to building the stack with Ponder. This allows me to win even if my opponent has an Extirpate in his graveyard (otherwise a savvy opponent might extirpate your Brainstorms in response to your second ritual effect after IGG or could even get lucky and hit one of your two random cards in your deck causing your Brainstorm to deck you). Obviously you can still use Brainstorm if there are mitigating circumstances like a Meddling Mage chanting Ponder.

Cost: Brainstorm in hand, 2 life, and U+Draw4Mana floating
Benefit: 5 Storm + Tendrils

[Top]
Draw4
Lotus Petal
Dark Ritual
Dark Ritual
Tendrils
[Bottom]

How it works:

Play Brainstorm floating Draw4Mana to draw Draw4. Play Draw4 floating no mana to draw Lotus Petal, Dark Ritual, Dark Ritual, Tendrils of Agony. Play Petal, Dark Rit, Dark Rit, Tendrils of Agony.

Notes: For an extra B, this stack can win the game with a Chalice @ 0 in play.

Uncommon Stacks

Some builds play 17-18 draw spells. Given this ability, there are times when draw effects may be combined. The most common I've encountered has been the interaction of Street Wraith and Brainstorm. Without IGG, Street Wraith stacks often fall short of lethal storm. To fix this, Brainstorm can be used to setup IGG as we see in this next pile. Interestingly enough, this can also be a pass the turn stack without Street Wraith since it generates near-lethal storm.

Cost: Street Wraith* + 2 random cards in hand, 6* life, and BUU
Benefit: 7 Storm + Tendrils

[Top]
Brainstorm
Dark Ritual
Dark Ritual
Ill-Gotten Gains
Tendrils of Agony
[Bottom]

How it Works:

Cycle SW or pass the turn to draw Brainstorm. Play Brainstorm drawing Dark Ritual, Dark Ritual, IGG and putting back 2 random cards. Play both Dark Rituals floating BBBBBU. Play IGG floating UB returning Dark Ritual, Dark Ritual, Brainstorm. Play both Dark Rituals floating BBBBBU. Play Brainstorm drawing 2 random cards and Tendrils of Agony. Put back 2 random cards. Play Tendrils of Agony with storm of at least 7.

Notes: As a pass the turn stack this only requires 2 life and 2 random cards in hand.

Cost: Sensei's Divining Top in play + 2 random cards in hand, 2* life, and 2U
Benefit: Infinite* Storm + Grapeshot / Brain Freeze

[Top]
Brainstorm
LED
Helm of Awakening
Sensei's Divining Top
Grapeshot / Brain Freeze
[Bottom]

How it Works:

Cycle SW or pass the turn drawing Brainstorm. Play Brainstorm drawing LED, Helm of Awakening, and SDT. Put back 2 random cards. Play Helm of Awakening. Play LED. Play SDT. Break LED for UUU or RRR (depending on your win condition). Tap Top to draw a card. Tap Top to draw Top. Play Top. Rinse and repeat until you have the desired storm. Use 1 from your LED mana to rearrange the top3 to put your kill spell on top. Top into your win condition. Play your win condition spell.

Notes: This stack wins the game through Gaddock Teeg and is particularly useful for beating Runed Halo, Worship, Meddling Mage, and infinite life. If you are using Brain Freeze, don't forget to use the two extra mana from LED with your Tops to prevent (potentially lethal) mana burn. *Since magic doesn't understand infinity, you need to choose a number. You generally want to choose one that's high enough to win the game at that storm count.