Elizabeth Gordon

AI and Gameplay Programmer

Email: egordon.ts at gmail.com
I am also on LinkedIn at: http://www.linkedin.com/in/elizabethgdn

My work history includes Klei EntertainmentDeNA, Tiny Speck, Magellan Interactive, EA Black Box and Frontier Developments. I have worked on Glitch, Roller Coaster Tycoon: Wild!Triple Crown Championship Snowboarding, and World of Thingies. I am currently working on Don't Starve Together.


Some of my (very old) personal programming projects are available here.


I completed my PhD at the University of Nottingham in 2005. 
My supervisor was Brian Logan
My complete publications list can be found below.

I developed a goal-oriented architecture for computer game agents, based on Nilsson's teleo-reactive programs and Scott Benson's extensions to teleo-reactive programs. I did some testing in the game Unreal Tournament, using the Gamebots toolkit.


Elizabeth Gordon. "A Goal-Based, Multi-Tasking Agent Architecture". In AI Game Programming Wisdom 3, edited by Steve Rabin. Published by Charles River Media in 2006.

Elizabeth Gordon.
Grue: An Architecture for Agents in Games and Other Real-Time Environments. PhD Thesis, University of Nottingham, 2005.

Elizabeth Gordon and Brian Logan.
"Game Over: You have been beaten by a GRUE". In Challenges in Game Artificial Intelligence: Papers from the AAAI Workshop, Technical Report WS-04-04.

Elizabeth Gordon and Brian Logan.
"Managing Goals and Real-World Objects in Dynamic Environments" In the collection Visions of Mind: Architectures for Cognition and Affect edited by Darryl Davis at the University of Hull. Published in February 2005, by Information Science Publishing. This file is missing the images. Please see the book or one of my other papers for a description of my agent architecture with diagrams intact.

Elizabeth Gordon and Brian Logan.
"A Goal Processing Architecture for Game Agents". In Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 03). (pp. 998-999). This is the poster I displayed at AAMAS 2003. 

Elizabeth Gordon and Brian Logan.
"GRUE: A Goal Processing Architecture for Game Agents" . Working Paper NOTTCS-WP-2003-1, University of Nottingham, 2003.

Elizabeth Gordon.
Genetic Evolution of Parameters for Language Games. MSc Thesis, University of Edinburgh, 2000.

Maxwell, B.A.; Anderson S.; Gomez-Ibanez, D.; Gordon, E.; Reese, B.; Lafary, M.; Thompson, T.; Trosen, M.; and Tomson, A. 1999.
"Using Vision to Guide an Hors D'oeuvres Serving Robot". Paper presented at the Second Workshop on Perception for Mobile Agents, 26 June, Fort Collins, Colorado. Note: a pdf of this paper can be found on Bruce Maxwell's site.