Cito Heretic Template
Realm Rank 9L3
Champion Level 10
Master Level 10 Perfector/Banelord (I swap depending on if I'm pve or rvr)
Current Spec: 48 Rejuve +11 from rank/template = 59 Effective Rejuve
29 Crush +19 from rank/template = 48 Effective Crush
13 Shield +17 from rank/template = 30 Effective Shield
Champion Abilities: Evade buff and Parry buff
Realm Abilities Vary from time to time but has:
Aug Strength 3
Physical Defence 4
Master of Magery 3
Wild Power 3
Mastery of Focus 1
Bedazzling Aura 2
(These RA's change a lot depending on what I'm doing or what mood im in of course.)
Swap in Stardrop to cap buff bonus at 25% to buff self then swap Eerie stone back in. Can also swap in an item like Krojer's Dexterity ring to give yourself spec dex and swap back to template item if no cleric around. Also use champion weapon on back for the 50% power charge or the 10% to AF and Hit Point buff whichever is needed.
LOKI Build Report
LOKI Craft Report
Left Hand - Shield
Abilities you gain with these items:
Conquering Heretic Stone Render: Gives you a 5% always on melee resist buff, so as long as it's equipped you have the buff, this stacks with the realm ability Physical Defence. The second ability on this mace is a resist debuff proc, when the weapon procs it lowers the enemy's resistance to crush by a value of 20%
Eternal Plant: Level 5 ability on this artifact is Change Shapeshift, this will cause the enemy to drop his/her current shapechanged ability. For example if the enemy has Shades of Mist artifact buff up or Tablet of Atlantis shapechange up, then Eternal Plant level 5 ability will turn it off. The level 10 ability on Eternal Plant is a Charge that regenerates Health/Mana/Endurence the value is 60%, so for example if your at 40% health and you use this ability, it will bring you back to full health/power/endurance.
Belt of Oglidarsh: Level 5 ability on this artifact is a Group Melee Heath Buffer, this will absorb 20% of all melee damage taken by the group for a value up to 200 before wearing off. The Level 10 ability on the Belt is a PBAOE Strength/Constitution Debuff value: 30, which as it says drains everyone's str/con around you by 30 points.
Crocodile Tear Ring: This is a partial use artifact for Heretic, meaning we do not get the level 10 effect, but its primarily used for its level 6 ability Damage Conversion, what this is does is 5% of all damage done to you, can be either magic or melee is converted to power and endurance. Which also means it reduces all damage done to you by 5%. Not a whole lot you may think but added with the other abilities in this suit plus realm abilities, it all stacks up nicely.
Ring of Arcane Strength: This ring is the new version that drops off Golestandt the dragon. It has 2 abilities just like artifacts. The first ability aka /use1 is Melee Heath Buffer, Absorbs 50% of all melee damage done up to a value of 200, After 200 it wears off. The second ability aka /use2 is Resistance Enhancement, this gives you a buff that lasts 10 minutes that increases your melee resists slash/crush/thrust by 10%.
Bracelet of Zo'arkat: Level 5 ability is Summon Elemental, when used the bracer will summon flying demons, which are 'green con' to level 50, to attack your target, depending on range is how many pets it may spawn. At max range you may get 4 pets called 'Minions of Zo' that will fly to and attack target, great for interupting. The Level 10 ability is called Bedazzled, when used it casts a 700 range PBAOE debuff that will cause a 25% chance to fumble all melee and 25% chance to miscast spells on enemies.
The crafted pieces of armor have reactive omni drains, including the shield.
The 2 dragonslayer pieces the vest and the helm both have 2 reactive procs
1st: reactive heal proc value 130
2nd: reactive ablative melee health buffer
This last bit is for those that think my spec's melee isn't worth it. Just to show that with right tools we can average decent melee damage.
[22:28:45] You perform your Bludgeon perfectly. (+48)
[22:28:45] You attack Indo with your mace and hit for 134 (-52) damage!
[22:28:45] You critical hit for an additional 52 damage!
[22:28:48] You perform your Contusions perfectly. (+49)
[22:28:48] You attack Indo with your mace and hit for 123 (-48) damage!
[22:28:48] You critical hit for an additional 43 damage!
[22:28:48] You hit Indo for 36 extra damage!
[21:33:29] You perform your Bludgeon perfectly. (+47)
[21:33:29] You attack Eruantien with your mace and hit for 190 (-12) damage!
[21:33:29] You hit Eruantien for 27 extra damage!
[21:33:30] You prepare to perform a Contusions!
[21:33:31] Eruantien is enveloped by searing heat!
[21:33:31] You perform your Contusions perfectly. (+51)
[21:33:31] You attack Eruantien with your mace and hit for 191 (-12) damage!
[21:33:31] You hit Eruantien for 20 extra damage!
[21:33:31] Eruantien already has that effect.
[19:12:45] You attack Kandall with your mace and hit for 126 (-46) damage!
[19:12:45] A barrier absorbs 63 damage of your attack!
[19:12:45] You hit Kandall for 21 extra damage!
[19:26:25] You perform your Bludgeon perfectly. (+59)
[19:26:25] You attack Anngelique with your mace and hit for 206 (-55) damage!
[19:26:25] You critical hit for an additional 47 damage!
[19:26:25] You hit Anngelique for 21 extra damage!
[19:26:25] Anngelique does 9 extra damage to you!
[19:26:25] Anngelique hits you for 9 damage.
[19:26:25] You prepare to perform a Contusions!
[19:26:27] You perform your Contusions perfectly. (+53)
[19:26:27] You attack Anngelique with your mace and hit for 170 (-45) damage!
[19:26:27] You hit Anngelique for 29 extra damage!
[19:26:27] Anngelique is stunned!
I could go on and on... But this is my average melee damage on my targets, with 29+19 crush, which isn't too shabby for a full rejuve spec heretic. And that is with my old template that didn't have as much melee and style damage bonus. Can't wait to see my averages now.