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Undead

The Elder Races, the mortal Amazons, and the hostile Firewalkers were all engaged in war, squabbling over territories and imagined slights. The races of Esfah were out of control, and there were none to temper them, to teach them gentler ways. Nature and her elemental children were still in seclusion, recovering from the wounds inflicted by Death.
But Death remained on Esfah, and at last he tired of torturing his pets and let them loose. He turned his attention to the face of the world, and saw that the races had destroyed much of the once beautiful land. Mountains lay scarred by spells, fields were trampled by cavalry, and streams flowed red with the blood of the dead.
Death laughed, a great booming sound filled with malicious mirth. He leapt into the air, his form sprouting huge bat-like wings, and he wended his way across the land. His sharp eyes espied the bodies of the forlorn dead, and again he laughed joyously.
And in his wake, the bones of the dead, the decaying corpses of the dead, rose with trembling hatred to follow their master.
It was the dawn of the dead, and never had a day looked so grim.

Stepped Damage: Undead, when killed by any means, may instead be traded in for an Undead unit of lesser health from the DUA.

Resist Burial: When sent to the BUA, an Undead unit may resist burial and return to the DUA by rolling a non-ID save result.

Double Magic: Undead may, when rolling for magic, use all dead units in the game to double their ID icons.
Spells
Black (Death) Spells
ASHES TO ASHES Casting Cost: 2
Target one health-worth of units in any enemy’s DUA. Target units are immediately buried. Multiple castings increase the number of health affected or target another DUA.
EVIL EYE Casting Cost: 2
Target any enemy army. Until the end of your next turn, subtract one save result from the target
army. Multiple castings increase the effect or target another army.
PALSY Casting Cost: 3
Target any enemy army. Until the beginning of your next turn, subtract one result from the target army. Multiple castings increase the effect or target another army. During a combination roll, the owner of the acting army chooses how to apply the penalty.
REANIMATE DEAD Casting Cost: 3
Target one health-worth of units in your DUA. Target units immediately join the casting army. Multiple castings increase the number of health affected.
FADE Casting Cost: 3
Target one of your Undead units. Until the end of your next turn, the target unit 1) cannot roll during a melee or missile action or during a dragon attack, 2) cannot be the target of a missile, melee, or dragon effect or be taken as a casualty for this damage, and 3) cannot be promoted. Multiple castings target multiple units.
DEADLANDS Casting Cost: 4
Target any terrain. Until the terrain face is changed, the target terrain gains the black (death) element. Multiple castings target multiple terrains.
FINGER OF DEATH Casting Cost: 4
Target any enemy unit. Immediately inflict one point of damage to the target unit with no save possible. Multiple castings increase the effect or target another unit.
Black (Death) Spells Cont’d
RESTLESS DEAD Casting Cost: 4
Target any army. Until the beginning of your next turn, add four maneuver results to the target army. Multiple castings increase the effect or target another army.
OPEN GRAVE Casting Cost: 6
Target any army. Until the beginning of your next turn, for any army-targeting effect that causes damage to the target army, any units taken as casualties immediately go to the reserve area rather than the DUA. Multiple castings target multiple armies.
EXHUME Casting Cost: 6
Target any enemy DUA. Choose up to three health-worth of dead units that must immediately roll a save or be buried. A number of Undead units from your DUA, up to the total number of health buried, may join the casting army. Multiple castings increase the number of health affected or target another DUA.
HAUNT Casting Cost: 8
Target your DUA. All dead units form into a magically constructed army that immediately takes a melee action against any enemy army. Bury any of your units killed during this melee action and return the rest to your DUA. This spell can be cast only once per magic action.
NIGHT MOVES Casting Cost: 9
Target any of your armies containing an Undead unit at a terrain. The army immediately attempts to maneuver the terrain. Opponents at the terrain may counter-maneuver as usual. This spell can be cast only once per magic action.
Elemental Spells
SUMMON IVORY DRAGON Casting Cost: 7
Target any terrain. Immediately send any ivory dragon in a summoning pool to the target terrain. Multiple castings target the same or multiple terrains.
SUMMON ELEMENTAL DRAGON Casting Cost: 7
Target any terrain. Immediately send any elemental dragon with the same color as the magic used to cast this spell to the target terrain. Multiple castings target the same or multiple terrains.
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