Overview

Edutainment as a Formula for Learning + Fun in EFL

Abstract

Edutainment is a blend of education and entertainment. While the word is new, the idea isn't. For example, different kinds of games are part of most language teachers' "bag of tricks." They motivate and engage students in learning. This session will explore the whys and hows of combining learning with fun, using computer and online resources inside and outside the classroom. We'll look at lesson planning to incorporate edutainment; teacher resources for games and fun activities to use offline in class; online language skill-based games for students to play alone, with a partner, or with a group; templates for teachers to use to create different kinds of interactive games, such as Jeopardy using PowerPoint; learning spaces such as The Sims; and comics and animation creation tools for students or teachers to use. A related website will include a handout and links to the sites mentioned and to other useful resources.

What is Edutainment? Why use it?

For teachers, it's education disguised as entertainment (stealth education).
For students, it's fun and engaging.
For young people, it can resemble the tools and toys they enjoy - social interaction, gaming, make-believe worlds.
For this webinar, it's simulations, games, and pastimes of all kinds that can be used in language teaching.

Our focus will be
  • Lesson planning
  • Teacher resources for offline, in-class activities
    • Classroom games for small groups (simulations and games; Tom Snyder)
    • Games for the whole class (simulations and games)
  • Online games/activities for individuals, pairs, or small groups (simulations; vocabulary and grammar games)
  • Teacher templates (Jeopardy, Who Wants to be a Millionaire)
  • Learning spaces (The Sims, Edunation in Second Life)
  • Comics and animation tools (MakeBelieveComix, Xtranorml)
The key is to tie the game to the language goal and the curriculum. Most games are best played with others so that there is interaction with others and language use as part of playing the game.




Last updated June 7, 2011 by D. Healey