I wrote this program because after many long games of A&A I was tired of banking and how much time was put into having
to move the tokens each time a territory was captured, the amount of space the banking board took up, and how much time was
spent on a task that was so simple.
The program calculates each country's income by simply having the user select which
territories are captured during that country's turn. It also keeps track of purchases, by simply selecting the amount of each
unit you want, the money is deducted and the purchases stored in a log. This makes the process of purchasing much simpler
because you can quickly shift the unit amounts and see your remaining money. There is a log of each turn that is generated and
auto saved in the program directory that contains information about each country for every turn in the game played. The information
stored included income gain, captured territories, purchases, technologies, the time the turn took, and bonuses.
There are some
optional features that
can be enabled. If you choose you can enter in damage caused from strategical bombing.
This allows the
program to warn you if you
try to purchase more units than can be placed. Technologies can also be enabled, this really
to war bonds, improved
shipyards, and increased factory production. War bonds can be changed from randomly adding
IPCs (1-6) or
by having the user enter
the amount they rolled. You can also disable the game timer and bonuses. If enabled, the current