Workshop on Human Factors in Game and Toy Enhanced Learning & Society
Affiliated with WMUTE & DIGITEL 2012 International Conference 

* 9:00 a.m. to 12:00 a.m. Room 62 on Tuesday, March 27, 2012 

Paper Presentation

  1. (09:00 a.m.-09:20 a.m.)  Heuristic Evaluation of Digital Game Based Learning: A Case Study (Yi Hsuan Liao and Chun-Yi Shen)
  2. (09:20 a.m.-09:40 a.m.) Game-Based Career Guidance Systems Design Concept (Yen-Ru Shi and Ju-Ling Shih)
  3. (09:40 a.m.-10:00 a.m.) The Design of IWB-based DGBL Activities Model for EFL Preschoolers (Yun-Hsuan Huang and Tsung-Yen Chuang)
>> Tea break
10:00 a.m.-10:10 a.m.) 
  1. (10:10 a.m.-10:30 a.m.) Development of a Simulation Learning Environment for Inquire-based Learning: An Example of Stray Dogs Problem in Taiwan (Wen-Lin Kuo, Yu-Ying He and Chih-Kai Chang)
  2. (10:30 a.m.-10:50 a.m.) Applying Role Reversal Strategy to Conduct the Virtual Job Interview: A Practice in Second Life Immersive Environment (Ben Chang, Jui-Ting Lee, Yan-Yin Chen and Fu-Yun Yu)
  3. (10:50 a.m.-11:10 a.m.) “Landscape Montage” Digital Game for Virtual Counseling Purposes (Yu-Jen Hsu and Ju-Ling Shih)
>> Tea break
(11:00 a.m.-11:20 a.m.) 

>> Round Table Discussion

(11:20 a.m.- 12:15 p.m.)

Theme: The Development of Game and Toy Enhanced Learning in Japan, Canada, and Taiwan


  1. Toshihiro Hayashi, Kagawa University, Japan
  2. Maiga Chang, Athabasca University, Canada
  3. Chun-Yi Shen, Tamkang University, Taiwan
  4. Mark Elwell, Hakusan International School, Japan
    Ben Chang, National Chiayi University, Taiwan

In the past two decades, the human factor community has devoted significant effort to the development of Human Centered Design (HCD) design guidelines, methods and methodologies of ICT products, systems and services. Game and Toy Enhanced Learning & Society is a fast emerging ​​research area. New technology including advanced information communication technology, such as ubiquitous technology, 3D technology, and augmented reality technology has been applied into the design and development of digital games and toys for learning. However, there is lack of the researches of human factor issues on Game and Toy Enhanced Learning and Society. This workshop will gather academic experts in human factors and game-based learning, game designers and instructional designers from industry, and practitioners from schools to address fundamental questions about human factors in digital games and toys for learning. This workshop provides a mini-conference, with paper presentations following by an interactive session, for researchers and practitioners from various disciplines to exchange their ideas in order to generate the research topics for this emerging research area.

 The scope of this workshop includes, but is not limited to, the following topics:

  • Ergonomics in game-based learning
  • Designing digital games and toys for different learners
  • Human factors in digital game and toys in different disciplines
  • Usability of digital game and toys
  • The designer’s role in digital game and toys
  • Learner experience in game-based learning
  • Ergonomics of game and toy enhanced learning in social context
  • Future trend of human factors in game-based learning
  • The designer’s role in gestural and NUI-based learning
  • Game and robot in physical classroom settings

* Important dates for workshops *

Submission deadline for workshop papers: Nov. 15, 2011 (extended to Nov. 30, 2011)
Acceptance notification of workshop papers: Nov. 30, 2011 (extended to Dec. 15, 2011)
Final version deadline for workshop papers: Jan. 6, 2012
Conference date: March 27-30, 2012

Workshop papers will be included in the WMUTE & DIGITEL 2012 conference proceedings and with the same number of pages of a short paper (5 pages, no extra page allowed).

* Short biographies of the workshop organizers

Nian-Shing Chen (
Distinguished Professor at the Department of Information Management in the National Sun Yat-sen University, Taiwan.
His current research interests include assessing e-Learning course performance; online synchronous teaching & learning; mobile & ubiquitous learning; Natural user interface & Game-based learning. Professor Chen is a member of IEEE, ACM and the Chair for Expert Seminars and Web-based Tutorials, the IEEE Technical Committee on Learning Technology ( He is a Co-Editors-In-Chief of the SSCI indexed Journal of Educational Technology & Society.

Ben Chang ( Associate Professor, National Chiayi University, Taiwan
Ben Chang is Assistant Professor of E-Learning Design and Management Department at National Chiayi University, Taiwan. 
His research interests include motivation development, online learning community, digital classroom environment design, and learning game design.  

Chun-Yi Shen (
Assistant Professor, Tamkang University, Taiwan.
Chun-Yi Shen is Assistant Professor of Department of Educational Technology at Tamkang University, Taiwan. His research addresses cognitive psychology, educational game design, and e-learning usability testing.

A list of prospective program committee of the workshop

Hans Christian Arnseth, University of Oslo, Norway
Tak-Wai Chan, National Central University, Taiwan
Chiung-Sui Chang, Tamkang Univeristy, Taiwan
Maiga Chang, Athabasca University, Canada
Yam San Chee, National Institute of Education, Singapore
Chih-Hon Chen, National Central University, Taiwan
Gwo-Dong Chen, National Central University, Taiwan
Ming-Puu Chen, National Taiwan Normal University, Taiwan
Nian-Shing Chen, National Sun Yat-Sen University, Taiwan
Tsung-Yen Chuang, National Tainan University, Taiwan
Huei-Tse Hou, National Taiwan University of Science and Technology, Taiwan
Mingfong Jan, National Institute of Education, Singapore
Morris Jong, Chinese University of Hong Kong, Hong Kong
Jimmy Lee, Chinese University of Hong Kong, Hong Kong
Wolfgang Mueller, University of Education Weingarten, Germany
Ju-Ling Shih, National Tainan University, Taiwan
Tosh Yamamoto, Kansai University, Japan
Jie-Chi Yang, National Central University, Taiwan