Invitation to readers: please add your resources to this page. Please add any resources here related to the "big picture " of digital citizenship. Also, feel free to add links to any of the pages you see in the navigation column at the left. When in doubt about where to add something, please add it to the "Other" category and I will sort it out later.
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Big Picture Resources for Developing a Digital Citizenship Program
Some of the key "big picture" resources I consulted in writing Digital Community, Digital Citizen:
Always-on/Always-on-you: The Tethered Self, By Sherry Turkle (in J. E. Katz (ed.), Handbook of Mobile Communication Studies. Cambridge: MIT, 2008). This resource helps us understand how integral being in the online domain has become. My ode to Dr. Turkle:
Center for Safe and Responsible Internet Use. This is Nancy Willard's site which provides links to a treasure trove of materials addressing many issues related to digital citizenship, from cyberbullying to copyright. She is one of the most thoughtful, prolific and tenacious writers in this area.
Digital Citizenship in the Schools, By Mike Ribble & Gerald Bailey (Eugene, OR: ISTE (2007). From Mike Ribble's website:
Pew Internet & American Life Project. Pew is consistently a solid source of research on how the Internet is changing us as a culture. From their website: "The Pew Internet & American Life Project is one of seven projects that make up the Pew Research Center, a nonpartisan, nonprofit "fact tank" that provides information on the issues, attitudes and trends shaping America and the world. The Project produces reports exploring the impact of the internet on families, communities, work and home, daily life, education, health care, and civic and political life." Reports include:
Tutorial about Digital Citizenship, by Jason Ohler. This tutorial - a PowerPoint presentation available through Slideshare - includes an analysis of the evolution of ISTE standards. In 2005 I developed professional development materials that addressed ISTE Standard VI- The Social, Ethical, Legal and Human Issues related to the use of technology in education for Apple computer. It has been updated to reflect the refreshed standards. It also includes material presented in Part II of Digital Community, Digital Citizen with regard to proactively assessing the impacts of technology.
Young People, Ethics and the New Media: A Synthesis of the Good Play Project. Cambridge, MA: MIT Press (2009). By James, C., et. al. (2009). From the book's website:
Other "big picture" books that help frame the issues of digital citizenship, all of which are referenced in Part I of Digital Community, Digital Citizen:
The Hidden Dimension, by Edward T. Hall. New York: Anchor Books (1966). From Hall's work comes the key idea of "proxemics," the study of how people interact with space. I adapt this for my study of virtual space. I wrote to Edward T. Hall to tell him I was doing so, and he was very encouraging in my adaptation of his work to the understanding of virtual community.
No Sense of Place, by Joshua Meyrowitz (New York: Oxford University Press, 1985). A key analysis of how electronic media changes our sense of connection to physical place. Although the author is mostly concerned with television, much of what he says holds true for the plethora of media in which we are all immersed. From Wikipedia:
Hanging Out, Messing Around, and Geeking Out - Kids Living and Learning with New Media, by Mizuko Ito et al. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces.
Readers' Big Picture Resources
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