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Introduction – Welcome to the world of Diggin Deep Baseball (DDB). With this game, you should be able to re-create the game of baseball complete with all the strategy and decisions that the big league manager make on a daily basis. You set the rosters. You pick your rotation. You make the lineups. All of the game strategies are here. Do I steal a base? Do I pinch hit? Do I leave my pitcher in for one more batter? DDB also re-creates dilemmas that not every tabletop baseball game can re-create. Does my slugger dig deep now in hopes for a big inning, or save that for later in the game? My pitcher is hurt, but says he’s fine. Do I yank him now, or keep him in and take the chance that the injury might be more severe? My all-star catcher has a death in the family and has been put on the bereavement list. How do I replace his offense? His defense? Along with the above, there are several aspects of DDB that you’ll find makes this a complete tabletop baseball game.
- Ease of Play – The learning curve for DDB is not steep at all. Most results come from the cards. Charts are mostly needed in special situations (bunt, stolen bases, runner advancement). One area where ease of play stands out are the fielding checks. Most games on the market require anywhere from three to five extra die rolls and two or three chart lookups to determine fielding (range / error checks). In DDB, once it has been determined that a fielding check is coming, there is only one extra die roll needed, and NO CHART LOOKUPS. This is just one of many examples of how easy it is to play DDB.
- Time to Play – I know that I am the game’s creator, and playing games should be quick for me. Having said that, my very first game of DDB only took 40 minutes. After just a few games, nine inning games were being completed in an average time of 30 minutes. Once you have a few games under your belt, and have your own layout, you’ll be able to crank games out in 30 minutes as well. This is because in DDB, over 85% of the results come straight from the cards.
- Simple, yet Deep Gameplay – Just because DDB is easy to learn, and can be played in 30 minutes, doesn’t mean you have to sacrifice anything for a deep and satisfying baseball experience. There are just as many, if not more, game changing decisions you’ll have to make each at bat than you average tabletop baseball game. When / When not to dig deep? Certain types of injuries require you to choose either pulling the player or leaving him in. If left in, you risk potentially risking a more serious injury. The gameplay with DDB is certainly as deep as almost anything out on market.
- The ‘Check the Deck’ keeps things fresh – By the addition of the ‘Deck’, DDB offers gamers a more entertaining and fresh look at the game of baseball. When ‘Check the Deck’ is rolled, literally anything is possible. Will someone on the field be checked defensively? Will some get injured? Will someone find a little extra in the tank and be able to dig deep when normally they could not? Will my baserunner fall victim to the hidden ball trick? Keep in mind that the deck is customizable, so it can be adjusted to your style of gameplay.
- Spin on traditional lefty/righty splits – Most games have a traditional style when it comes to lefty / righty splits. The theory is if you bat from the left, use column A. If right, use column B. DDB takes lefty / righty splits into consideration, but not in the traditional sense. With DDB, the theory is a player uses column A. If that player excels against lefties (or righties) and is facing a lefty (or righty), you can spend one diggin deep to use column B in which ALL RESULTS come from your card. DDB also cross references lefty / righty with the current base situation (bases empty / runners in scoring position. With the cross referencing of lefty / righty and the current base situation, each player’s card can easily be scouted to determine the best matchups. As you can see, this type of variety make playing DDB a more robust experience.
- Spin on 50/50 format – The debate has been going on for generations: How can you have a game that is based on the 50/50 (pitcher/hitter) format, and not have skewed stats? DDB answers that question by putting the choice in the gamer’s hands. When a player digs deep, 100% of the results are taken from that player’s card. Pitchers who rarely walk anyone, would have that low walk rate replicated, when diggin deep. Since when and when not to dig deep is up to each gamer’s strategy, DDB can offer the ease of reading results in a 50/50 format, without the potential skewed stats.
- Lots of Players to Choose From – With DDB, every hitter with 50 at bats and every pitcher with 25 innings pitched should be carded. Each team will contain up to 30 players that meet the minimum ab/ip. We will also offer an ‘Extras’ set that would include those players not making the 30 man roster. DDB tries not to short change the gamer when it comes to selection of players.
- League Play – Almost any type of league is possible with DDB. Stock leaguer could work, since each team would have every player with 50ab or 25ip. Draft leaguers would also have a blast with DDB. Since each player has their own individual card. Each pitcher’s hitting chart is on their pitching card. The ease of play and the fun factor would make playing face to face games great. Solo gamers are not left out. You can use the Solo Diggin Deep Chart to determine when your opponent digs deep, or try to imagine your opponent’s strategy, and dig deep when you think your opponent would. There are many different ways to play DDB.