R&D Corner Beta


Bullet Physics for iOS

A trivial setup can be found in here:

New Hardware

I'm quite happy with my Sager NP8660 (9800M GT). I am able to run FarCry 2 in very high resolution. Sweet!

Computer graphics

Inverse Kinematics

Computer Graphics final project about Inverse Kinematics.  In particular, differential method using the Jacobian matrix was explored. Demo can be downloaded in the Computer Graphics section (February 2004).

Also added some slides on Character Animation (lectures given at Middle East Technical University, Turkey and CodeCamp Buenos Aires 2008).

Robot soccer


An implementation for the FIRA robot soccer simulator can be found in the Robot Soccer section.

Pseudo-random number generator

Mersenne Twister

An implementation using a single class (through template) to provide 32 and 64-bit random integers alike. This implementation has a speed-up of about 38% against the original implementation on 64-bit version, about 70% on 32-bit and about 500% against rand(), generated by Microsoft Visual Studio 2005 Beta 2 targeted to x64 architecture, tested on a AMD Athlon 64 3000+ with Microsoft Windows XP Professional x64 Edition. Link.


Gameplay recording

A stupid free-kick :)