Workshop on Developing an Educational Technology Implementation Plan
Department of Information Systems and Computer Science
Escaler Hall, Ateneo de Manila University, Philippines
May 25-29, 2015
We invite applications for this intensive 5-day workshop, where participants will be exposed to a process for integrating technology into educational settings to enhance learning and teaching outcomes. When introduced appropriately in lower-income countries, technology-enhanced learning has delivered superior learning benefits that outperformed other interventions such as smaller classes or teacher performance incentives alone. However, more often than not, the use of technology in education is perceived as “a solution in search of a problem.” As such, in this workshop, we focus on the knowledge, skills and tools that educational leaders need in order to analyze the educational problems that they face, at a fine-grained level that allows the nature and magnitude of their problems to be identified. This gap analysis in turn informs educational leaders in taking a scientific approach to designing technology-enhanced learning environments that aim to improve educational outcomes. By the end of the workshop, participants will have the foundational knowledge to sketch an initial plan for implementing technology in their respective classrooms, departments, schools, universities and educational programs.
Participants are expected to do some preparation before the workshop starts, including background reading. They will receive mentoring by email to identify a few topics of interest, out of which they will pick one to focus on during the workshop. Throughout the workshop, participants will receive hands-on training, feedback and support to 1) develop tools they can use to identify key learning needs and goals, and to 2) identify barriers to achieving these learning goals in their local contexts. They will practice what they learn through hands-on exercises, group presentations and school visits. On the last day, participants will present their work to other participants and possibly high-level visitors.
Dr. Matthew Kam co-leads Google for Education’s user experience (UX) research efforts to invent the future of teaching and learning around the world. Prior to Google, Kam was a senior researcher with the American Institutes for Research’s International Development, Evaluation and Research program, and an Assistant Professor of Human-Computer Interaction at Carnegie Mellon University. He has 15 years of experience in educational technology in both strategic and tactical roles that include UX, engineering, curriculum and content development, and standards and assessment. He has also consulted for one-to-one mobile learning projects in high- and low-income countries alike. Kam is best known as a pioneer in designing mobile phone applications that have improved literacy among poor children in lower-income countries, and was invited by UNESCO to author a case study on this topic. As program co-chair for the 2015 ACM International Conference on Information & Communication Technology and Development (ICTD), he co-chairs a committee of experts to peer-review and advance the evidence on technology for improving lives in developing countries. Kam’s work draws on his diverse training in computer science (PhD and BS degrees), education (PhD minor) and economics (BA degree) from the University of California, Berkeley.
The workshop is intended to support educational leaders (e.g. teachers, department heads, principals, lecturers, social sector program staff, education policy makers) and others (e.g. corporate social responsibility staff, technologists) who are passionate in making a difference in education using technology. Colleagues from the same organization are highly encouraged to apply as a team of 2-3 members for a place in the workshop. A team could, for instance, comprise a senior manager, a teacher who’s a subject-matter expert and a technologist. The ideal team would be able to provide its members with both the political support and technical expertise to develop and execute an appropriately-scoped educational technology implementation plan in its home institution after the workshop.
Day 1 provides an overview of the process for developing an education vision and plan for facilitating this vision using technology. Days 2 to 4 involve hands-on activities and school visits as participants practice how to gather data in order to formulate their own educational technology implementation plans. Participants will present their work on Day 5 to one another as well as high-level visitors. Senior managers who need to opt out of Days 2 to 5 should indicate as such in their application.
There is no fee for attending the workshop. However, participants will be responsible for paying for their own travel, meals, and lodging. Dorm rooms at Ateneo de Manila University are available for a low rate (typically around P1,000/night for a single room). Rooms may be shared further reducing this cost.
There are limited funds to provide travel subsidies for participants whose institutions cannot cover their costs of participation. Applicants who wish to be considered should indicate as such in the online application form.
Ateneo graduate students may opt to take the workshop for credit. To do so, they must register for the course during the June/July term and comply with additional academic requirements.
For More Information
Please address inquiries to Ma. Mercedes T. Rodrigo, Professor, Department of Information Systems and Computer Science, Ateneo de Manila University at email@example.com or the Event Secretariat at firstname.lastname@example.org.