They were the greatest culture the world had seen, compassionate and scholarly.
They were masters of art, science, engineering, academics, and the martial arts.
They were destroyed in a single night by a barbarian culture they sought to aid.
Death of the Vele is a collaborative role playing game with the feel of a traditional role playing game
Players wrestle with morality, ethics, and difficult situations
Supports emergent, party-based, campaign-style stories ("Story now")
No outside preparation for stories
Players work together at the table to create the story and flesh out the world
Branching storylines lead to unexpected scenarios
Players both collectively and individually discover the outcome of their decisions and the fates of their characters
Each player has their own PC and set of NPCs -- no one else controls them without permission
All of the players share creative control
Players trade off being Narrator
- Players work together, perhaps with friendly adversity
Here is an overview of the world.
[These rules are obsolete] Game Rules as of June 7, 2012 -- for the new rules, please contact me at bill dot burdick at gmail dot com.
News: Death of the Vele was play tested at Gencon 2012, at First Exposure. The play testers provided a lot of really good feedback and suggestions and I'm working on a rewrite of the rules, taking into account those things.New Style did a podcast interview about Death of the Vele