Welcome to the website of Deadbird Productions! We are a duo of RPGMaker MV users that are working to develop our first game. Please bear with us, the site is brand new and still heavily under construction. We create resources, we have tutorials, and now, a demo of our game:


Please browse around the site using the Navigation Bar at the top of the page, and be sure to check out our Terms of Use for any resources that you feel like grabbing!



Development Resumes

posted Jul 27, 2017, 1:29 PM by Tyler Stovall

I'm developing again, quietly.

Probably not going to be videos and stuff for a while.

Trying to make progress.

Z

I'm still alive and working!

posted Jun 8, 2016, 12:02 PM by Tyler Stovall   [ updated Jun 8, 2016, 12:03 PM ]


I've had a few major set-backs in Development, but I am still working. Allow me to elaborate:

To give you some context, I live in Texas and we are currently in the middle of our monsoon season. It has been flooding in some areas of the state, and raining a lot. Basically this time of year it storms all the time. I also suffer from both osteoarthritis and rheumatoid arthritis, both of which makes your joints ache when the weather is bad. As if this time of the year wasn't bad enough, something really terrible happened. I almost lost my project completely.

So...I had a major crash that got into my main hard drive, primary backup, and even my secondary backup when the apartments next to ours were struck by lightning about a month and a half ago. Thankfully no one was in the other apartment and no one was injured, but I did lose a lot of work when the power surged. I was using a Surge Protector, but that much energy being discharged that close to the device went right above and beyond what it was designed to take. Roughly two months of work gone, poof. I had to start my computer from a restore point a good ways back, wade through driver issues and a host of other problems just to get my computer working again.

I have finally recovered the project using a third party recovery program, and am taking a short break while I order my thoughts and get myself mentally prepared to resume working.

As you can imagine, even though I have recovered the work that I've lost, there are a lot of my plugins that need updating, new plugins to install, and an RPGMaker MV update has come out. Additionally I've been writing the story content during this time, so I have to get my mind back to a place in the early game.

I thank you all for following this project, it is by no means dead, and I look forward to bringing you more content soon.

Have a wonderful day, and if you're gaming may all your loots be phat!

Z

RPG Maker MV Mapping Showcase - Veunamir

posted Apr 12, 2016, 1:50 PM by Tyler Stovall   [ updated Apr 12, 2016, 1:51 PM ]


Hey guys, it is time for another Mapping Showcase, this time for Veunamir, the Holy City. Veunamir is another area in the Nadir desert where the Elves are trying another method to bring water to the sands, this time by using aqueducts and hanging gardens.

Also, a huge thank you to the Rpgmaker.net Community for their feedback and bugtesting, you guys are awesome!

Have a good one and if you're gaming, may all your loots be phat!

Z

RPG Maker MV Mapping Showcase - Minduin Mines and Kharal Garrison

posted Apr 2, 2016, 3:14 PM by Tyler Stovall   [ updated Apr 2, 2016, 3:14 PM ]


It seems like you guys enjoy the mapping showcases, so here is a two in one video. I take you through Minduin Mines and Kharal Garrison, two areas that will appear in the upcoming chapter of Clarity's Edge.

Enjoy, and as always, have a good one and if you're gaming, may all your loots be phat!

Z

VIDEOS!?

posted Mar 21, 2016, 8:15 PM by Tyler Stovall   [ updated Mar 21, 2016, 8:15 PM ]

I should have done this update a while back, but I've uploaded a lot of videos and been working a lot on the next chapter of the game.





Enjoy all the videos!

As always, have a good one, and if you're gaming, may all your loots be phat!

Z

RPG Maker MV Speed Map - Rydell Lighthouse

posted Mar 1, 2016, 12:54 AM by Tyler Stovall   [ updated Mar 1, 2016, 12:54 AM ]


I wanted to create a lighthouse as one of the coastal landings for Clarity's Edge because Avery from the RPG Maker Web Community made a beautiful lighthouse. So, having finally remembered to turn on Camtasia, I started mapping and then I speed it up really fast! I hope you enjoy.

Actual Mapping Time: 45min

Plugin Credits:
Yanfly: http://yanfly.moe

Moghunter: https://atelierrgss.wordpress.com/

Kaus: http://forums.rpgmakerweb.com/index.p...

Terrax: http://forums.rpgmakerweb.com/index.p...

Avery: http://forums.rpgmakerweb.com/index.p...

PandaMaru: http://forums.rpgmakerweb.com/index.p...

As always, have a good one and if you're gaming, may all your loots be phat!

Z

RPG Maker MV Tutorial - Suikoden Style Fortress

posted Feb 26, 2016, 4:54 AM by Tyler Stovall   [ updated Feb 26, 2016, 4:54 AM ]


Clarity's Edge features a upgrade-able Fortress similar to the Suikoden and Dragon Age games. As the next chapter of the game nears completion, I wanted to show you guys what's coming and how to make a Fortress with Party Members that pop up based on who is in the Active Battle Party, Shops, and a few other features like a Teleport System.

Plugin Credits:
Yanfly: http://yanfly.moe
Himeworks: http://himeworks.com

Music Credits:
Quazar - Hybrid Song
Daft Punk - Something About Us (Henry Homesweet Remix)
Electric Children - Pills and Needles


Copy and Paste Script Code:

if($gameActors.actor(x).isBattleMember()

­) {
$gameSwitches.setValue(y, true);
}
else {
$gameSwitches.setValue(y, false);
}


Where "x" is the Actor ID and "y" is the Switch ID you want tied to the Actor.


Have a good one, and if you're gaming, may all your loots be phat.

Z

A Massive and Awesome Update!

posted Feb 25, 2016, 8:20 PM by Tyler Stovall   [ updated Feb 25, 2016, 8:21 PM ]


Over the last week, based on feedback, watching some playthroughs (Thanks again Drifty, Necessarily, and Dutch!), and just looking at other games, I set to work on a massive overhaul to Clarity's Edge. Below is the list of what has been changed.

To download the newest versions, go to the Demo Download Page on the Navigation Bar, or click one of the Links below.

Windows Executable

Windows RAR - Manual Install

Mac OS X - Manual Install

CHANGELOG: 2-25-2016

Changes and Additions
Changed the Recall Rune to function as a Menu Command if you have one in your possession. Equipping a Recall Rune now allows you to use the spell Recall to Escape from Battles.
Added Event Mini Labels to Vendors, Save Crystals, and Informational NPCs.
Added labels to Character Creation to make it more apparent which Genders and Classes are which.
Changed the base Resolution to a 16:9 Widescreen format.
Updated all game images to the new Resolution.
Resized the Message Box back to its original size.
Edited the base code of the Choices Menu to force it to link with Message Boxes.
Added Fullscreen by default.
Added Credits, Website, and Exit Game to the Title Menu.
Added Flavor Gabs to Battle for several different situations.
Added a few additional lines of text to Tiro's party to hint where to go in Ivallion.
Added Large Choices.
Added Hidden Choices.
Added and tweaked the majority of the Action Sequences for Skills.
Added a ton of Animations for Skills.
Adjusted enemy ATB Speeds.
Added Battle Speed Up.
Added a 'Statistics' NPC to the Adventurer's Guild that tells you about the various stats and how they work.
Updated the Leveled Shop System to better handle Vendor Names.
Added a Sound Effect when someone joins the Party!

Bug Fixes
Fixed a few typos and text bugs. - Discovered by Zael
Fixed a few Jump Terrain Tags and added some Illegal Jump Regions to certain areas. - Discovered by Zael
Fixed a bug that caused the Font Size to change when Optimizing Equipment. - Discovered by Zael
Fixed a bug that caused the Time to not slow back down when using Recall on the World Map. - Discovered by Zael
Fixed a bug that caused Jumping to be enabled on the World Map. - Discovered by Zael
Fixed to unaccessable treasure chests in New Haven Manor. - Discovered by NeoBoodro

Development
Mapped the Bastion of the Shield Isles and the pre-unlock Dungeon.
Added Party Members to the Bastion based on who is NOT in your Active Battle Party after the Bastion is unlocked.
Added Teleporter Network and World Teleporter to the Bastion.
Added Teleport Crystals to Lakeshire, Dimuadi Village, and Ivallion that will appear after the Bastion is unlocked.
Added Quests / Side Quests for the Bestiary NPC, Item Log NPC, Weapons Vendor, Armor Vendor, Party Manager, and Teleportation Network Manager that will appear after the Bastion is unlocked.
Added Teleport Command after the Teleportation Network Manager character is unlocked.
Added Fast Travel NPCs to Dimuadi Village, Dimual Swamp and Lakeshire. Fast Travel between Lakeshire and the Swamp will resume after the Bastion is unlocked.
Added new guards to Lakeshire and Ivallion that will appear once the Bastion is unlocked to represent the changing of ruling powers in Oedalia.


Bug Fixes!

posted Feb 16, 2016, 10:42 PM by Tyler Stovall   [ updated Feb 18, 2016, 1:00 PM ]

Tonight we have a couple more bugfixes. If you find a bug, I will credit you both on the site and in the ending of the game. So hunt those bugs like they're secret and elusive Pokemon!

Please, please, please post bug reports on the Demo Download page or email them to: deadbirdproductions.rmmv@gmail.com
It also helps if you are as specific as possible about the bug, because the first thing I do is replicate it unless you call it perfectly and I know where to look in the events or note tags or plugins, etc. Basically it saves me a ton of time.

2-15-2016
Fixed a bug that caused the Message Rows to display incorrectly after viewing the Controls Charts. - Discovered by Drifty

2-17-2016

Fixed a bug that caused selecting Cancel on a Quick Save to not Fade the Screen back in. - Discovered by SquallStorm
Fixed a battleback displaying incorrectly in one of the interiors of Ivallion. - Discovered by Drifty
Fixed a few typos. - Discovered by Drakon

2-18-2016
Fixed the X and IX being reversed on the Time HUD. - Discovered by Hedylogos

I've also added a Changelog to the Demo Download page.

A new challenger approaches...the Demo has arrived!

posted Feb 15, 2016, 6:56 AM by Tyler Stovall   [ updated Feb 16, 2016, 10:33 PM ]


The Clarity's Edge Demo / Open Beta has begun, please read on for more details.

For the best graphical experience, turn on Reflections in the Options menu, I have it disabled by default because it can lag lower end machines.

I apologize for the large file size, there are maps, characters, etc that are already built and in the background of the project file but not playable yet. So I would be forced to manually remove them one by one. This does mean that future releases shouldn't grow in size very much.

This is the Windows Version of the Clarity's Edge Demo / Open Beta. The Mac version will be uploaded soon.

If you have difficulties Installing the Demo, then please update your Java to the latest version and right-click the Installer and "Run as Administrator".

If you have problems saving your progress, then it is because you need Administrator rights to create files in the Program Files folder. Simply right-click the Game shortcut and "Run as Administrator", then shake your fist with quiet rage at Microsoft.

If you'd like to report a bug or a typo, or leave us a comment, please use the "Report a Bug" section on the Demo Download page or email: deadbirdproductions.rmmv@gmail.com

Thanks for playing, and I hope you all enjoy!


https://www.dropbox.com/s/1lax2ex0uo9eg3e/CE-Beta-Setup.exe?dl=0
               Click Here to Download for Mac OS X!

Anything that you see here is not for use as a resource. All of our free to use resources can be found here: Resources or located via the link in the top bar. We don't want to see our story, maps, or characters appearing in other games as they are very near and dear to us. Additionally, there are many Resources from different people housed in the project and you would not have the proper crediting information for them, if you like their resources though, they can be found through their respective creators blogs or forum posts. Thank you for your consideration, happy gaming, enjoy game making, and have a great day!


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