Resumé

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See my Linkedin for more up to date details.


Game Development

         2013 - currently - Beenox

2008 - 2012 - Techfront Studios

Game Developer and Engine Architect

Projects: 

  • Burger Island HD iPad [Q1 2011]
  • Burger Island iPhone [Q1 2011]
  • Milkshake Madness iPhone [Q3 2010]
  • French Fry Frenzy iPhone [Q3 2010]
  • Lilly Wu and the Terra Cotta Warriors [Q1 2010].
  • The Dracula Files [Q2 2009].
  • Burger Island Wii [Q1 2009]
  • Burger Bash iPhone [Q1 2009]
  • Puzzle City DS (US) [Q1 2009]
  • Burger Island DS [Q3 2008]
  • Puzzle City DS (EU) [Q3 2008]
  • Pakoombo [Q3 2008]
  • Seed Engine [in development] 

Xbox360, Nintendo DS, Nintendo Wii, iPhone, Windows, MacOSX and Linux Engine Architect and Game development.


2004 to 2005 - Bitcrafters Inc.

Co-founder/Project Leader.

Development of Jessy: Ein Zirkuspferd in Not for DTP of Germany.

Participated on planning and development of our in-house game engine Craft3D and its base portability library that were called Bitcrafters Common Library (short BCL) and then renamed to Bitcrafters Operating System Layer (short BOS).


2003 to 2004 - Malisoft/EonsGames

Lead Programmer.

Mobile game development with J2ME MIDP1.0/2.0 and DoJa1.0/2.0/3.0.


Commercial Systems 

2005  to 2008 - Objective Solutions and Sumersoft Technology

Software Engineer/Analyst.

Development of provisioning and billing systems in Smalltalk for Brazilian PayTV companies (Sky/DirectTV, Telefônica, Vivax and Acom).

Development of financial and asset management web applications.

Development of ASP.NET websites.

 

Education

1999 to 2003 - B.S. Computer Science, Pontifícia Universidade Católica do Paraná, Brazil.

2003 to 2004 - Lato Sensu in Game Development, 460hrs, Centro Universitário Positivo, Brazil.