DaBigBabes is a set of two basic scenarios: Scen028 - Dec. 7 start, and Scen 029 - Dec. 8 start. Neither of these scenarios are completely compatible with stock.
DaBigBabes also has two Quiet China scenarios: Scen038 - Dec. 7 start, and Scen 039 - Dec. 8 start. Again, neither of these is completely compatible with stock.
DaBigBabes has many more ships and classes than stock scenarios. It also has substantially modified device files that provide a different, and perhaps more realistic, 'feel' to naval combat, naval bombardment, AAA combat, ASW combat, etc.. Substantial modifications were made to Range, Accuracy, Penetration, Effect, Ceiling, Anti-Armor, Anti-Soft, and Load Cost parameter fields. DaBigBabes also makes use of several 'special' data fields, found in the latest version of WitploadAE.exe, but which are not exposed in the AE Editor. These 'special' data fields allow for more flexible descriptions of device data for AAA and ASW combat and allows for AA and Dual Purpose guns to have separate device specs for Surface and AA combat. Many new types of Squad and Engineer Devices were created, some using the "Shore Party" attribute, so that logistics/engineering/construction LCUs could be created with various and specific forms and functions.
LCU TO&Es and OOBs are highly modified, for both sides. Combat units (infantry, artillery, engineers, etc.) are redefined such that their troop count (total infantry and second line) is a close as possible to their historical values, and their shipping load cost reflects their actual deployment shipping requirements as close as may be. This has a significant impact on Island Size based stacking limits and allows for deployment of historical force structures on Very Small Islands/Atolls, but no more than that. Combat units for all Nations were vetted against one another to give realistic proportional values of firepower and assault value, relative to the historical capabilities of the respective combatants.
Many LCU modifications were made expressly in order to avoid/defeat various of the AI's 'advantages' and to reduce the operational tempo of the game. "Base Force" units were severely curtailed and reduced to simple 'rumps'. The various combat and support units that made up these base forces were split out and defined separately; so they still exist, but one has to make them up from the unit pile. Naval Support has been reduced by more than 50%, both in terms of "units" and "squads per unit". Much of this loss is made up by "Shore Party" designated squads and units that support load/unload but will not support repair or rearm. This was done purposely to limit the number of Bases that could be fitted out for Fleet Support by limiting the number of units having NavSup squads with these capabilities.
Aviation Support has also been reduced by more than 50%, both in terms of "units" and "squads per unit", for the same reasons given for the reduction in NavSup. Both the NavSup and AvSup reductions force a player to aggregate their assets and move them forward with their operational front. This requires use of more shipping, and a higher degree of operational planning.
Ship Classes, and corresponding Ships, have had their ASW weapon suites modified; the number of ASW weapons, their arrangement, and the amount of Ammo per weapon, have been adjusted to work in tandem with specific changes to ASW weapon Devices. Submarine diving depths have been modified, using a 'special' field to work in harness with the specific changes to ASW weapon Devices and the specific ASW weapon suite modifications to Classes and Ships.
Many other modifications have been made in order to make things smoother and more rationally related to one another, but the foregoing represents the major highpoints of DaBigBabes.
Besides normal and QuietChina scenarios, DaBigBabes comes in three flavors
BigBabes_A – These are the standard BigBabes scenario files: they use the stock map art, and all of the stock pwhexe, pwzlink, pwzone map data files that come with the game;
Simply download the scenarios and unzip into the Scen Folder of the game directory. Nothing else is required.
BigBabes_B – The B versions of Scen028 and Scen029 have modified Locations files (wplxxx.dat) and additional bases for compatibility with a special Extended Map, by Andrew Brown;
The B version requires modified Map Art, and modified map data files (available with the scenarios on the DaBigBabes-B page);
BigBabes_C – The C versions of Scen028 and Scen029 are a special case of the B versions of Scen028 and Scen029;
The C version requires everything necessary for the B version, but;
The C version also includes a modified ship Class file (wpcxxx.dat) that substantially reduces the cargo capacities of ships;
Because the 'B' and 'C' versions need a bit more explanation and have an additional set of Map Art and Map Data files to download, the 'A', 'B', and 'C' scenarios have their own separate pages.
Hope you all have as much enjoyment playing DaBigBabes scenarios as we had making them.