Scenario starts August 6, 1942, and runs till April 3, 1943.
The AI is still not cooperating as we wish, so this scenario remains a H2H or PBEM only. As soon as the AI is finished, an update will be posted with the AI files included.
Units: This is a Battalion scale scenario. The largest units are regiment/brigade in size. Regiments/brigades do not break down any farther, nor do they recombine into divisional size, rather they stay as they are for the duration. In furtherance of this, artillery is provided in separate artillery battalions and is not incorporated in the regiment OOB.
Engineers have been severely restricted in both number and capability. Very few will contribute to Assault Value and assist in reducing Forts. Aviation support has been similarly restricted. We attempted in ensure there will be fewer deployable Aviation Support squads than planes. The only exceptions to this are a few built up air bases with a certain amount of Aviation Support in immobile air base units. Unit Support is also decreased. However, certain rear areas have R&R facilities where depleted units may recover.
The purpose of all of this is to slow down operational tempo and require units engaged in heavy combat to be rotated out to a rear area rest facility, or wither away into nothing.
HQs: In keeping with the scenario scale, certain divisional units have their parent division as a HQ unit. This allows for leadership modifiers in combat and contributes an amount (very small) of additional Support. Japanese Base Forces are HQ units, just as they actually were. The stock BFs were broken down into their component sub-units, leaving the BF as a HQ, with the sub-units attached.
Some HQs are rearranged as to reporting structure. The Australian Command is now separate from SWPacArea. However, certain Australian HQs report to SWPacArea and those HQs contain those Australian units that were already deployed to New Guinea, as of the scenario start date, and those units that are inherently deployable, like the AIF. All HQs subordinate to Australia Command are restricted. Many Australian units are restricted as well. In order for an unrestricted Australian unit to change HQs, so it can move outside Australia, it must pay full PPoints value. And PPoints accumulate very slowly.
Production: is non existent. There are no Manpower, HI, LI, Resource, Oil pools, and no facilities to make them. Therefore, Japan gets no reinforcements of men or materials, except for those in the special starting pools and those specially designated as allowed to be built (at an exceeding slow rate), i.e., Japan gets reinforcement units, but doo doo for replacements.
Supply/Fuel: is scarce. Truk and Babeldaob are set up to do some daily Fuel and Supply generation, but hopefully not enough to give the Japanese commander a sense of ease. Similarly, Allied Fuel and Supply is generated to a limited extent in Australia, but mainly in Tonga (representing periodic shipments from the US West Coast). Both sides have limited shipping, so it’s a choice – move troops, or move supply/fuel.
The Guadalcanal scenario is set up for use with the Extended Map, so please download and install the Babes_and_Extended_Map_Data_and_Art.zip file set in order that this scenario functions properly. It will not work correctly with the stock map art or the stock map data files (pwhexe.dat, pwzone.dat, pwzlink.dat). There is an Installation ReadMeFirst.doc file in the Babes_and_Extended_Map_Data_and_Art.zip and I STRONGLY SUGGEST you open and read it after you download but BEFORE you install the files.
5 Small Scenarios >