License

You must follow this license if you want to use the engine

Engine

Documentation

NGE's Manual - v0.1 (.pdf)

NGE's Quick Guide - v0.1 (.pps)

Sourceforge

Contact


Last Page Update: 06.12.2008

SourceForge.net Logo


Preface

The license of the NUSoftware Game Engine is based on the zlib/libpng license. Even though this license does not require you to mention that you are using the NUSoftware Game Engine in your product, an acknowledgment would be highly appreciated.

Also, NUSoftware Game Engine uses irrKlang as part of its sound engine, which is free for non-commercial products only. See the irrKlang License for further information.

It is always possible to build a version of the NUSoftware Game Engine that omits some of the third-party libraries. Doing so will leave you with a copy of the NUSoftware Game Engine that lacks the functionality provided by that particular library, but which otherwise works fine. Because of this, if you are about to start any sort of major development with the NUSoftware Game Engine, it would be wise to look at the licenses of the third-party libraries that the NUSoftware Game Engine uses. Decide which licenses you can comply with, and which you cannot. Then, simply don't use the parts of the NUSoftware Game Engine which are provided by libraries whose licenses you cannot comply with.

Yes, you can make commercial games. But if you do, you need to strip out those third-party libraries that say you can't use them in commercial games and you're responsible for checking that yourself.

  

NUSoftware Game Engine License

The zlib/libpng License

Copyright (c) 2007-2009 Tomer Nosrati

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.