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Traits

There are two types of traits:
  • Origin traits may only be taken at character creation.
  • Standard traits may be taken as many times as desired.
Showing 12 items
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Origin Energy Dominance 15 points. +25% resistance to one type of energy, and +25% damage from its opposing force. Add an extra +d6 to any numerical effects concerning the dominant energy. Possible choices are fire, ice, lightning or earth. 
Origin Energy Regeneration 16 points. +1 to energy regeneration, allowing for faster energy recovery. The character will need to consume twice as many supplies every time it is taken. 
Origin Health Regeneration 12 points. +1 to health regeneration, allowing non-regenerative races to heal at an accelerated rate. The character will need to consume twice as many supplies every time it is taken. 
Origin Stamina Regeneration 15 points. +1 to energy regeneration, allowing for faster energy recovery. The character will need to consume twice as many supplies every time it is taken. 
Standard Fast Runner 8 points. +1 to movement speed. 
Standard Heavy Lifter 3 points. +10 to carrying capacity. 
Standard Improved Aim 4 points. +1 free square before determining difficulty for a ranged attack. 
Standard Improved Damage 3 points. +1 damage with close combat weapons. 
Standard Improved Durability 2 points. +1 to health. 
Standard Improved Precision 5 points. +1 to damage with ranged weapons. 
Standard Mental Endurance 4 points. +1 to the energy cap. 
Standard Physical Endurance 3 points. +1 to the stamina cap. 
Showing 12 items
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