There are two types of traits:
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Traits
Category | Trait | Cost | Effect |
---|---|---|---|
Origin | Energy Dominance | 15 points. | +25% resistance to one type of energy, and +25% damage from its opposing force. Add an extra +d6 to any numerical effects concerning the dominant energy. Possible choices are fire, ice, lightning or earth. |
Origin | Energy Regeneration | 16 points. | +1 to energy regeneration, allowing for faster energy recovery. The character will need to consume twice as many supplies every time it is taken. |
Origin | Health Regeneration | 12 points. | +1 to health regeneration, allowing non-regenerative races to heal at an accelerated rate. The character will need to consume twice as many supplies every time it is taken. |
Origin | Stamina Regeneration | 15 points. | +1 to energy regeneration, allowing for faster energy recovery. The character will need to consume twice as many supplies every time it is taken. |
Standard | Fast Runner | 8 points. | +1 to movement speed. |
Standard | Heavy Lifter | 3 points. | +10 to carrying capacity. |
Standard | Improved Aim | 4 points. | +1 free square before determining difficulty for a ranged attack. |
Standard | Improved Damage | 3 points. | +1 damage with close combat weapons. |
Standard | Improved Durability | 2 points. | +1 to health. |
Standard | Improved Precision | 5 points. | +1 to damage with ranged weapons. |
Standard | Mental Endurance | 4 points. | +1 to the energy cap. |
Standard | Physical Endurance | 3 points. | +1 to the stamina cap. |
Showing 12 items