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Planes

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Inner Material None. Typically, this is where most of the action takes place. All elements are in balance, no single force dominates, and all player races have a wide presence. Many of the major cities are found here, and for the most part the average denizen will be oblivious to even the possibility of other planes. All players hail from the material world. 
Inner Mist Visible range is only up to 6 cubes away. A plane of endless cold fog, utterly gray and devoid of life. The ground itself is completely flat and made of a nondescript material impervious to any attempts to alter it. One can wander Mist for an entire lifetime and never find another being, making it a fantastic place to hide. Or for the stranded, die. 
Inner Plains of Frost +50% to all ice numerical effects, -75% to other elements. Extreme cold, nothing to forage, hostile predatory beasts. Endless glaciers loom over the landscape, slowly carving out their paths throughout the ages. Plains are covered in a deep layer of snow, with tundra being the norm. The seas are difficult to sail through, dotted with dangerous icebergs. Even the winds are at a standstill, giving an eerie dead feeling to the land. No intelligent races exist, although the native beasts are far more adapted than the casual adventuring party. 
Inner Sands of Inferno +50% to all fire numerical effects, -75% to other elements. Mirages, extreme heat, often-indifferent inhabitants. Appropriately named, this plane is a hellish desert dotted with active volcanoes. Frequent mirages beckon travelers towards oases, only to reveal dried lake beds where their material counterparts would be. Few inhabitants live on this plane, traveling in nomadic bands and eking out an existence on the few true oases. 
Inner The Endless Chasms +50% to all lightning numerical effects, -75% to other elements. Little ground to stand on, bottomless pits, endless thunderstorms. Harsh winds blow through bottomless pits surrounding the few landmasses, small spires in a sea of nothingness. Constant lightning strikes shatter these narrow peaks, often breaking them into pieces that fall into the void. Blue skies are never seen, only the endless storms that defy grounded existence. Great birds swoop from the black clouds, tearing at the few foolish enough to visit the realm of air. 
Inner The Hills of Greatrock +50% to all earth numerical effects, -75% to other elements. Frequent earthquakes, cursed tunnels, suffocation. Rocks of all sizes dominate the landscape, often taking the place of trees in strange stone forests. A few small lakes dot the landscape, possessing bitter, yet potable water. Where hills were in the material plane, enormous mountains stretch towards the thin sky. Residents of this plane are found underground, the great cavern networks. It is rumored that a distant line of dwarfs have established their own city deep in these caverns, lured there by the promise of great mineral wealth. 
Outer Arcane Wastes +75% to all force numerical effects, no other magic allowed. Demented inhabitants, random force hazards, only force magic allowed. Floating plateaus in a sea of endless monotone; not gray, but a color that cannot be described. Strange things float through the skies, only to suddenly materialize in a completely different location. The plane does bear inhabitants, but all of them are immortal and have aged beyond any mere natural dementia, screaming gibberish into the distance. Perhaps the sole true danger to planar travelers is the amplification of magical force, with truly unpredictable effects: warps will suddenly open up to engulf entire adventuring parties, the direction of gravity will suddenly change, and footsteps may send the unfortunate hurling into the sky. 
Outer Screaming Void Endless shrieking, no sources of natural light, labyrinths. Travelers to this plane will find themselves floating through an endless black void, without a single natural source of light. When a light source is lit, strange walls will materialize around the travelers, who will immediately stop floating. For as long as the source of light is lit, they may wander around the infinitely large structure, complete with staircases that go nowhere and the occasional room containing something not even from the plane, perhaps even another portal. The plane gains its name from the endless knocking on these walls, which, if paid attention to, will quickly turn into loud shrieks for help in whatever language the traveler speaks. These sounds become more disturbing and violent as time passes on, and will only cease when the source of light does, along with the unfortunate travelers. 
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