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Monsters

Monster Components


Monsters are created by combining a base with any number of monster traits.

A monster's rating is a rough estimate of their difficulty, with higher rated monsters providing better rewards when slain.

All monsters possess the same attributes that players have. These may be altered by special monster traits that raise the rating of the monster.
  • Health is the amount of damage a character can take before dying. At and below zero, a character will begin to die unless prompt attention given. Normally, health does not regenerate.
  • Stamina is the amount of physical force a character can exert before becoming exhausted. A character will normally regenerate one point of stamina per turn, and double that when skipping a turn.
  • Energy is the amount of mental force that a character can exert before becoming exhausted. A character will normally regenerate one point of energy per turn, and double that when skipping a turn.
  • Piety is divine power granted by a deity. A character gains piety at the end of each day, depending on how closely conduct was followed.
  • Carrying capacity, which limits the amount of weight units that can be carried around.
  • Movement speed, which is how far a character can move in a single turn.
Subpages (2): Bases Traits
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