a CSCW 2010 workshop
Savannah, Georgia, USA
February 6th, 2010
Thank you, workshoppers, for making this a fun event!
But the fun isn't over yet : join the conversation on the Fun, Seriously Blog
Fun and work are becoming intertwined in employees’ experiences. Whether through serious games, social software, best practices, or corporate culture, fun at work is shaping how workers collaborate with each other. This one-day workshop seeks to bring together a diverse community exploring research related to fun in a work context. Through position papers and interactive discussions, participants will discuss what does it mean to “have fun” in a work context, why fun is important at work, how can fun be communicated through design, and how can fun be measured.
THEMES AND OUTCOMES
We are interested in tool discussions, design explorations, and empirical studies of fun at work. Contributions include but are not limited to the following topics:
We seek to foster discussion during the workshop to help inform multiple perspectives, including those of tool-builders, community practitioners, and researchers conducting user studies. Notes from these discussions as well as accepted position papers will be posted on the workshop website.
For more details about this workshop, including related work, read the background page.
Researchers and practitioners are welcome to submit position papers. Interested participants will need to email a position paper to li-te_cheng [at] us.ibm.com before December 15, 2009. Each position paper should be no more than 4 pages in the standard CSCW format for Notes submissions format. All submissions will be treated as non-archival, and can include preliminary work intended for archival publication in another venue.
All position papers must include: