The graphics Module

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Graphics Module

Create Tabs

 #some functions from the graphics module are used here

 # This script creates tabs that let you switch between different applications

# lb app, lb app and draw app

import appuifw

import e32

from graphics import *

  # define application 1: listobx app

 
# create your icons for the lb content 

icon1 = appuifw.Icon(u"z:\\system\\data\\avkon.mbm", 28, 29) 

icon2 = appuifw.Icon(u"z:\\system\\data\\avkon.mbm", 40, 41)

icon3 = appuifw.Icon(u"z:\\system\\data\\avkon.mbm", 30, 31)

icon4 = appuifw.Icon(u"z:\\system\\data\\avkon.mbm", 32, 33)

icon5 = appuifw.Icon(u"z:\\system\\data\\avkon.mbm", 34, 35)

icon6 = appuifw.Icon(u"z:\\system\\data\\avkon.mbm", 36, 37)

icon7 = appuifw.Icon(u"z:\\system\\data\\avkon.mbm", 38, 39)

 
# create your content list of your lb including the icons to be used for each entry

entries = [(u"Signal", icon1),

           (u"Battery", icon2),

           (u"Sirene", icon3),

           (u"Waste", icon4),

           (u"Helicopter", icon5),

           (u"Train", icon6),

           (u"Auto", icon7)]

 
# create the lb callback handler

def handler():

    print "done"

 # create an instance of appuifw.Lb(), include the content list "entries" and the callback function "handler"

app1 = appuifw.Lb(entries,handler)

 
# define application 2: lb app

 # define the list of items as pop-up menu content

L2 = [u"Stefan", u"Holger", u"Emil", u"Ludger"]

 
# create the lb callback handler

def handler_L2():

    print "ola"

 # create the pop-up menu

app2 = appuifw.Lb(L2, handler_L2)

 # define application 3: draw application

 
def app_3():

    global draw

    img=Image.new((176,208))

    img.line((20,20,20,120),0xff00ee)

    img.rectangle((40,60,50,80),0xff0000)

    img.point((50.,150.),0xff0000,width=40)

    img.ellipse((100,150,150,180),0x0000ff)
    img.text((100,80), u'hello')

  # define your redraw function (still belonging to app 3)
    def handle_redraw(rect):

 #global draw
        draw.blit(img)

 # define the draw, include the redraw callback function
    draw =appuifw.Draw(event_callback=None, redraw_callback=handle_redraw)

    appuifw.app.body = draw

 def exit_key_handler():

    app_lock.signal()

 # create a tab handler that switches the application based on what tab is selected

def handle_tab(index):

    global lb

    if index == 0:

        appuifw.app.body = app1 # switch to application 1

    if index == 1:

        appuifw.app.body = app2 # switch to application 2

    if index == 2:

        app_3() # switch to application 3

 # create an Active Object

app_lock = e32.Ao_lock()

 # create the tabs with its names in unicode as a list, include the tab handler

appuifw.app.set_tabs([u"One", u"Two", u"Three"],handle_tab)

 

# set the title of the script

appuifw.app.title = u'Tabs advanced'

 
# set app.body to app1 (for start of script)

appuifw.app.body = app1

 
appuifw.app.exit_key_handler = exit_key_handler

app_lock.wait()