serious games: http://sg.eliens.net -- monitor(s) / evaluation(s)code: 405097
lecturer(s) prof. dr. A. Eliëns / [ dr. V.de Boer ]
aim: Serious games are more and more considered to be an effective means to bring about awareness, acquire skills, change behavior, and influence social patterns. With elementary game development technology, the students will explore the potential of serious games in a social context, using casual game mechanics, and what recently has been identified as the dynamics of gamification.
grading -- serious games is a portfolio course, that means there is no theoretical exam, instead the grade is based on the overall portfolio, including the basic exercises, the final project and an essay (see the grading requirements below)
project utopia -- brief description of ideal society and potential role of (y)our serious games
moodspace -- concept design & (also) exercise in visual rethorics
game (prototype) -- with sufficient documention
mockup (concept design) -- with elaboration of narrative(s) and visual design
minimal grading requirement(s): https://sites.google.com/site/seriousvu12/grading-requirement-s
learning goal(s): http://www.cs.vu.nl/~eliens/course/sg/monitor/goal.php
These criteria are constructed in accordance with the requirements specified by the educational board of the Faculty of Sciences (FEW).
estimation of effort required: http://firstname.lastname@example.org
Course name: Serious Games Total study load: 168 hours Lectures: 8 classes = 16 hours Practical Work Assignment(s): 112 hours Preparation Presentation(s): 8 hours Dcoumentation and Portfolio: 32 hours