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serious games: -- monitor(s) / evaluation(s)

credits: 6 
period: 5 
lecturer(s) prof. dr. A. Eliëns / [ dr. Boer ] 
aimSerious games are more and more considered to be an effective means to bring about awareness, acquire skills, change behavior, and influence social patterns. With elementary game development technology, the students will explore the potential of serious games in a social context, using casual game mechanics, and what recently has been identified as the dynamics of gamification. 

grading -- serious games is a portfolio course, that means there is no theoretical exam, instead the grade is based on the overall portfolio, including the basic exercises, the final project and an essay (see the grading requirements below)


basic exercise(s)

project utopia -- brief description of ideal society and potential role of (y)our serious games
moodspace -- concept design & (also) exercise in visual rethorics

final project(s)

game (prototype) -- with sufficient documention
mockup (concept design) -- with elaboration of narrative(s) and visual design

minimal grading requirement(s):

  • updated portfolios
  • utopia description
  • simple (interactive) moodspace  (visual)
  • completed final project, preferably in group of max 4 students
  • a readable essay (2-5 pages)
  • sufficiently detailed peer reviews
  • overall satisfactory presence in class

portfolio utopia moodboard concept final application essay Æ
mastery of computational technology 20% 20%
practical design thinking 10% 10% 10% 30%
academic skills 10% 10% 20%
knowledge of social & intellectual context 10% 10% 10% 30%
20% 10% 10% 10% 30% 20% 100%


  • mastery of computational technology -- basic exercises / final project
  • practical design thinking -- concept / clip / moodboard / final project
  • academic skills -- concept / presentation(s) / portfolio / essay
  • knowledge of social & intellectual context -- essay / presence in class

These criteria are constructed in accordance with the requirements specified by the educational board of the Faculty of Sciences (FEW).

estimation of effort required:

  Course name: Serious Games
  Total study load: 168 hours
  Lectures: 8 classes = 16 hours
  Practical Work Assignment(s): 112 hours
  Preparation Presentation(s): 8 hours
  Dcoumentation and Portfolio: 32 hours

6/5/2015 Æliens