Materials for the Classroom to Download

I.      Numeral cards


Cards


These cards are for “Lining Up the 5s” and many other games described in Young Children Reinvent Arithmetic

In the Excel files below
, you can see “Blue 1” and “Blue 2,” etc. “Blue 1” includes the blue cards that go from 1 to 6.  
“Blue 2” includes the blue cards that go from 7 to 10. Click on “Blue 1,” for example, print the cards on white cardstock, and laminate them.

Lining Up the 5s is described in the following article that you can find under Articles Available for Printing":  

Kato, Y., Honda, M., & Kamii, C. (2006). Kindergartners play Lining Up the Fives: A card game to encourage logico-mathematical thinking. Young Children, 61(4), 82-88.




Download Blue 1

Download Blue 2

Download Green 1

Download Green 2

Download Pink 1

Download Pink 2









See "Translated Articles" tab for instructions in Portuguese. Consulte "Translated Articles" para instruções em Português.
See "Translated Articles" tab for instructions in Spanish. Consulte 
"Translated Articles" para instrucciones en español.






II.       Animal Rummy cards


Rummy

Rules for “Animal Rummy”


Number of players: 3

Materials:  36 cards (4 each of 9 kinds, e.g., rabbit, zebra, etc.) 


Play:
·      Deal 7 cards to each player. The remaining cards are stacked and placed in the middle of the table, face down, as the drawing pile. The top card of the drawing pile is turned over and placed next to it, face up, to start the discard pile.
·      All the players align their cards, face up.
·      The players decide who will go first. (The turns then go clockwise.)
·      The first player takes the top card either of the discard pile or of the drawing pile. He/she then ends the turn by discarding one of his/her cards, to have 7 cards again.
·      Play continues until somebody becomes the winner by making two sets of 3 cards that are the same.

 

A modified version for 3- and 4-year-olds
            Use only 28 cards [instead of 36] (4 each of 7 kinds).
            Deal only 4 cards to each player [instead of 7].
            The first player to make a set of 3 identical cads is the winner.





Download Animal Rummy cards


After printing the cards, it is sometimes possible to look at the back of the sheet and guess a few of the animals that were printed. 
This problem can be solved by using a computer that will “print” the entire back side with one dark color (e.g., dark blue). 













See "Translated Articles" tab for instructions in Portuguese. 
Consulte "Translated Articles" para instruções em Português.
See "Translated Articles" tab for instructions in Spanish. Consulte 
"Translated Articles" para instrucciones en español.










Other resources

Please note that I am not affiliated with, nor responsible for, the content of the sites and pages of any 3rd party website.



If you are looking for more math game resources, you can visit the following site (click on the link or pictures below).
 
"Math Games K-5" is a 3rd party website. I am only providing its link as a courtesy.

Ĉ
Constance Kamii,
Oct 29, 2009, 6:33 PM
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Blue1.xls
(372k)
Constance Kamii,
Oct 29, 2009, 6:08 PM
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Blue2.xls
(473k)
Constance Kamii,
Oct 29, 2009, 6:09 PM
Ĉ
Green1.xls
(623k)
Constance Kamii,
Oct 29, 2009, 6:09 PM
Ĉ
Green2.xls
(933k)
Constance Kamii,
Oct 29, 2009, 6:09 PM
Ĉ
Pink1.xls
(370k)
Constance Kamii,
Oct 29, 2009, 6:09 PM
Ĉ
Pink2.xls
(466k)
Constance Kamii,
Oct 29, 2009, 6:09 PM
Ĉ
Constance Kamii,
Oct 29, 2009, 6:09 PM
Ĉ
Constance Kamii,
Oct 29, 2009, 6:09 PM