SCCT Computerchess Championship 2016

Tournament Conditions

Intel Core i7 980X 3.30 GHz / Intel Core i7-970 3.20 GHz

Windows 64-bit, Hyper-Threading OFF, Ponder ON, Cores: 1

Hash: 1024 MB, EGTB: 4-Men, Opening Book: Perfect 2016

Round-Robin / Knockout System: 1 Cycle (Final: 2 Cycles)

TC for 1st Rounds: 25 Minutes + 10 Seconds

TC for Round of 16: 45 Minutes + 15 Seconds

TC for Quarter-Finals: 60 Minutes + 15 Seconds

TC for Semi-Finals: 90 Minutes + 30 Seconds

TC for Final: 180 Minutes + 30 Seconds

The tour is played mainly under Fritz / Arena GUIs

There was no LIVE broadcasting (on same tournament PC)

*Due to LIVE tools damage the speed / performance

Tournament Manager: Sedat Canbaz

General Rules

•All participants (chess engines) were based mainly on own original work / ideas

•The engines with +51% similarity were not allowed, exception was in case of:

-Which were approx. +100 Elo stronger than based original chess engine, for details

•It was allowed only one engine per programmer and the strongest one per country

Qualifications (in 1st Rounds, Round of 16, Quarter-Finals, Semi-Finals, Final):

During tied matches, there were extra 2 games with rapid time control: 15m + 10s

The still drawn matches are played extra 4 games with blitz time control: 3m + 2s

In the tie-break matches, Whites / Blacks are played with the same opening/s

More Details: SCCT CS I qualification rules were similar to FIFA World Cup

Third place playoff

SCCT CS I's 3rd place playoff consists 2 games at slow tc: 90m + 30s

Both competitors (as White and Black) are played with same opening

Final

SCCT CS I Final consists 2 games at slow time control: 180m + 30s

Both finalists (as White and Black) are played with same opening too

The Format - Group Stage (8 groups x4 = 32 participants)

According to CCRL, CEGT, FCP, SCCT, SSDF rating lists:

The participated chess engines are the strongest per country!

Group A

Andscacs 0.86 x64 by Daniel Jose Queralto (Andorra)

Atlas 3.80 x64 by Andres Manzanares Campillo (Spain)

Booot 5.2.0 x64 by Alex Morozov (Ukraine)

Chiron 2.0 x64 by Ubaldo Andrea Farina (Italy)

Group B

DiscoCheck 5.2.1 x64 by Lucas Braesch (France)

Donna 4 x64 by Michael Dvorkin (Lithuania)

Frenzee 3.5.19 x64 by Sune Fischer (Denmark)

Fritz 15 x64 by Vasik Rajlich (Czech)

Group C

Garbochesss 3 x64 by Gary Linscott (Canada)

Gaviota 1.0 x64 by Miguel A. Ballicora (Argentina)

Glaurung 2.2 JA x64 by Tord Romstad (Norway)

Gull 150216 x64 by Vadim Demichev (Russia)

Group D

Hakkapeliitta TCEC x64 by Mikko Aarnos (Finland)

Hannibal 1.5 x64 by E. Apostol & S. Hamilton (Philippines/USA)

Hiarcs 14 WCSC by Mark Uniacke (England)

Houdini 4.0 x64 by Robert Houdart (Belgium)

Group E

iCE 3.0 v658 x64 by Thomas Petzke (Germany)

Junior 13.3 x64 by Amir Ban & Shay Bushinsky (Israel)

Komodo 9.42 x64 by D. Dailey & L. Kaufman & M. Lefler (USA)

Ktulu 9.0 by Rahman Paidar (Iran)

Group F

Glass 2.0 x64 by E. Moshammer & P. Koziol (Austria/Poland)

Muse 0.953 x64 by Martin Fierz (Switzerland)

Nebula 2 x64 by Dragan Zdravkovic (Serbia)

Pawny 1.1 x64 by Mincho Georgiev (Bulgaria)

Note: MinkoChess 1.3 was out, due to + 52% close to Fruit 2.2.1

Therefore, Glass 2.0 is participated (instead of MinkoChess 1.3)

Group G

Rodent II 0.8.7 x64 by Pawel Koziol (Poland)

Scorpio 2.7.7 JA x64 by Daniel Shawul (Ethiopia)

Spark 1.0 x64 by Allard Siemelink (Netherlands)

Stockfish 180416 x64 by Romstad & Costalba & Kiiski (NO/IT/FI)

Group H

Texel 1.06a40 x64 by Peter Österlund (Sweden)

Tucano 6.00 x64 by Alcides Schulz (Brazil)

Tornado 5 x64 by Engin Üstün (Turkey)

WildCat 8 by Igor Korshunov (Belarus)

Note: the 32 participants were added into eight groups in alphabet order

SCCT CS I / Games / SCCT CS II