My contributions to Transformers 2 the video game at Luxoflux was:
Creating visual effects for real-time rendered cut-scenes, as shown in this video.
Creation and support of a Particle Library Tool for the VFX team (C#).
My contributions to Call Of Duty 3 was creating in-game heavy weapon effects. And environmental effects for several levels.
My primarily contribution to Ultimate Spider-man was the creation of the visual effects attached to or originating from the characters in the game.
These effects used a combination of particles with stylized hand painted textures, and C++ driven dynamically created, and animated geometry.
My secondary contributions were some weather, and environmental visual effects, as seen in this video.
This is one of several cut scenes that I created for a USAF licensed mobile game.
Here's a work-in-progress of a complex smoke simulation, created using 200,000 particles, and a dense 3D volume.
I based this Lego character after myself, I designed and animated him for the game Lego Alpha Team.
Here are the Redline games and ThirdWorld logos that I made back in 1998 using Lightwave 3D.