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Pro OGRE 3D Programming (Expert's Voice in Open Source)
Pro OGRE 3D Programming is the detailed guide to utilizing the OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. OGRE, runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it’s most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Examples of applications that have used OGRE can be found at www.ogre3D.org.75% (10)
Pro OGRE 3D Programming is for all programmers who are interested in 3d rendering. The authors begin with obtaining the source code, then move on to using the rendering library, and conclude with the polishing of the final application. A beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.
uploaded out of order: The battlefield going into turn 4 for the ogres
This block of pictures show the events that happened on ogre kingdoms turn 3 through to tomb kings turn 5 and leave off just starting ogre kingdom turn 5. The yhetees will charge the tomb prince Tec'lan and his chariots, wounding them but still losing combat. The yhetees will retreat, outrunning the chariots only to find the chariots catch them on the following turn. The yhetee will resume running while the leadbelchers attempt to deal with the chariots. One chariot will indeed fall to the blast of the guns, however two of the leadbelchers will die under wheel and weapon of the chariots. They will break in turn and the tomb kings will chase once more. This time the tomb kings find themselves in battle against the bull ogres. Once more the ogres will lose two under wheel and weapon, wounding the Prince for their trouble. However, the combat will still be lost, and the bull ogres will flee. This time the ogres are out of space to run, and the bull ogres enter the impassible terrain of the old fort and are lost. The leadbelcher will have recovered it's nerve at this point and stand ready to fire one last time into the chariots before being run under and slayen. The priest used his magic to add the chariots in battle one round (giving them an extra attack) while he healed a single wound felt by the chariot of prince Tec'lan the next.The battle of lost forts ogre turn 2 (last turn sumary)
The battle of lost forts has taken a small turn against the ogres. It isn't fatal, nor perhaps even unwelcome. The ogres last turn moved forward only those in the north. The southern most ogres stayed put, and much to their disappointment those ogres were then charged and broken by the lichpriest and his horsemen squad flanking. Now it is up to the tomb kings to recover as best they can.
This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.Related topics:
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