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Domain Policies

From your Coordinator...

IC versus OOC

First, let’s define “in character” and “out of character”.

In-character (IC):  An action, behavior or discussion which is meant to be performed by a character in the story of the game.  Also refers to a space or event where such roles are performed.  To be “In Character” means that you are portraying your character, or are in a designated space for portraying your character, i.e. IC actions, IC room

Out-of-character (OOC): Away from the mindset, personality, or behavior assumed for a role that a player is playing.  Also refers to a space or event that is not where such roles are performed.

Most players are mature, fair, and can be trusted. While people may need to provide OOC information about IC things, secrets are important for gameplay, and therefore certain things should in fact be treated as secrets, both IC and OOC. The trick is in knowing which secrets are  important and which secrets aren't. The source of OOC information is also important.

A good roleplayer should always begin thinking of their character as a completely separate entity. While you may have included some of your own personal qualities into your character, they aren't you, and they will have at least some different sorts of attitudes and reactions to things around them. For instance, you may love swimming, but your character might hate it and prefer to ride bicycles.

While that may be a simple difference, having more and more of them will make it easier for you to separate your IC self from your OOC self, and this is a very important sort of detachment that all players should have.

If detachment is lost, IC unpleasantness could be mistaken for OOC unpleasantness. It wouldn't make much sense if everyone was always pleasant to each other ICly, so you should expect to run across people who are rude and even pretty nasty in-character. So, the first thing is to try and hang onto that detachment. Don't take negative IC actions as being OOC negative actions toward you, the player.

On the other hand, it is possible that someone does act in a manner you, the player, feel is more OOC-related than IC. In that case, you should talk to a member of the Coordinator or Storyteller staff. Whatever you do, don't take that OOC feeling and translate it back into IC.

One thing to remember at all times is that you, the player, may know more about other characters than your character does. This is something that you should be very careful about. Using OOC information to influence your IC actions and decisions when your character would not be aware of this information is considered metagaming.  Metagaming is cheating, and it comes with serious consequences.

If you’re unsure of your knowledge, your boundaries, or if you think you may be on the verge of metagaming then please talk to your Storyteller.    If you feel that someone is using in-character events to treat you poorly out-of-character or vice versa please talk to your Coordinator.

Communicating with one another

Here's some helpful videos:

From your Storyteller...


1. All approval numbers need to be documented on the sheet.

2. Any approvals that you do not have the number for with you are not applicable for use until they can be confirmed.

3. Any custom approvals, or approvals for items not within the core books of your venue should also be printed out and brought to game for easy access.


1. All proxies into the Chicago Domain are considered hard proxies.

2. Proxies must be sent in with a 48 hour notice to the time you are wanting to arrive. The storytelling staff reserves the right to deny any proxies that are sent in under the 48 hour deadline.

3. All proxies should include a copy of the character sheet as well as a description of any powers or abilities not in the core book and any approval numbers your character might have. Not including this in the proxy could lead to your character not having access to those powers and abilities for the duration of time within Chicago. 

Random Monthly Downtime Scenes:

Number 1 - This is a HARD PROXY scene. While violence is not
encouraged in any way, death and degeneration of any character
involved is possible. Take this into account when writing up a proxy
and when taking part in the scene. The WoD is not a safe place to
exist. Do not take part if you are not comfortable with this sort of

Number 2 - This is a fully sanctioned CROSS-VENUE scene and CV is
possible and likely. Take this into account when writing the proxy as
well as when taking part in the scene.  Do not take part if you are
not comfortable with this sort of scene.

Number 3 - Adult themes, adult language, and "mature audience"
activities are possible in this scene. While we are all legally
adults, it is acceptable to put a rider in your proxy asking to be
removed from "adult" scenes. Be aware that if you do not include such
a rider in your proxy, you may be exposed to adult themes and actions.
Please continue to be aware that the actions and words of a character
are not those of the player. Someone using a racial epithet IC, for
example, should not be assumed to be racist OOC.

Number 4 - Do NOT engage in actions that cause a Conflict of Interest.
If you proxy a character to a scene, do not knowingly involve any of
your other characters in any activities stemming from that scene. This
includes avoiding discussing it, investigating it or taking part in
actions involving it. Use your common sense in this, or ask an ST for

Number 5 - This is a play-by-email scene and will be email intensive.
Because the scene has a short period of real world time to be done and
because it takes a lot more time to play out a scene by email than it
does in real life, actions will be, by their nature, short. Faster
response times will likely return far more activity in a scene then
slower response times. Though it is unlikely, if an action is taken
that affects everyone and requires ST narration, I may have to
interrupt, or even put a quick freeze on, current actions. Actions
will resume shortly thereafter.