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Ask, and it shall be given you; seek, and ye shall find; knock, and it shall be opened unto you:
Matthew 7:7







The first automaton chess player


The Turk, also known as the Mechanical Turk or Automaton Chess Player (GermanSchachtürke, "chess Turk"' HungarianA Török), was a fake chess-playing machine constructed in the late 18th century. From 1770 until its destruction by fire in 1854, it was exhibited by various owners as an automaton, though it was exposed in the early 1820s as an elaborate hoax.[1] Constructed and unveiled in 1770 by Wolfgang von Kempelen (1734–1804) to impress the Empress Maria Theresa, the mechanism appeared to be able to play a strong game of chess against a human opponent, as well as perform the knight's tour, a puzzle that requires the player to move a knight to occupy every square of a chessboard exactly once.

An engraving of the Turk from Karl Gottlieb von Windisch's 1784 bookInanimate Reason

Turk reconstruction


The Turk was in fact a mechanical illusion that allowed a human chess master hiding inside to operate the machine. With a skilled operator, the Turk won most of the games played during its demonstrations around Europe and the Americas for nearly 84 years, playing and defeating many challengers including statesmen such as Napoleon Bonaparte and Benjamin Franklin. Although many had suspected the hidden human operator, the hoax was initially revealed only in the 1820s by the Londoner Robert Willis.[2] The operator(s) within the mechanism during Kempelen's original tour remains a mystery. When the device was later purchased in 1804 and exhibited by Johann Nepomuk Mälzel, the chess masters who secretly operated it included Johann AllgaierBoncourtAaron AlexandreWilliam LewisJacques Mouret, and William Schlumberger.

more info about it clicking the link
 
 

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Top 20 best chess engines

Contents:
CCRL 40/40
Downloads and Statistics
October 1, 2016
Testing summary:
Total: 657'923 games
played by 1'764 programs
90729 CPU days (X2 4600+)

White wins: 227'581 (34.6%)
Black wins: 169'111 (25.7%)
Draws: 261'231 (39.7%)
White score: 54.4% 

Rating list

CCRL 40/40 Rating List — All engines (best versions only) (Quote)

Ponder off, General book (up to 12 moves), 3-4-5 piece EGTB
Time control: Equivalent to 40 moves in 40 minutes on Athlon 64 X2 4600+ (2.4 GHz)
Computed on October 1, 2016 with Bayeselo based on 657'923 games

Color legend: CommercialFreeOpen sourcePrivate.
Bold font - tested with 200 games or more. Normal font - less than 200 games.

RankNameRatingScoreAverage
Opponent
DrawsGamesLOS
Elo+
1Komodo 10.1 64-bit 4CPU3377+29−2878.8%−193.939.2%449 
99.2%
2Stockfish 7 64-bit 4CPU3338+16−1667.3%−107.357.5%1202
100.0%
3Houdini 4 64-bit 4CPU3255+11−1156.1%−39.550.8%2682
99.8%
4Andscacs 0.872 64-bit 4CPU3211+28−2749.9%+3.257.3%372
58.5%
5Fire 4 64-bit 4CPU3208+13−1346.6%+21.360.4%1696
88.9%
6Gull 3 64-bit 4CPU3197+12−1247.9%+11.658.1%2064
92.4%
7Equinox 3.20 64-bit 4CPU3184+14−1443.6%+40.961.3%1483
80.3%
8NirvanaChess 2.3 64-bit 4CPU3172+25−2543.7%+39.362.3%430
58.2%
9Critter 1.6a 64-bit 4CPU3169+9−949.5%+3.257.0%4155
54.3%
10Fritz 15 64-bit 4CPU3168+16−1643.2%+43.759.7%1091
81.3%
11‑12Bouquet 1.8 64-bit 4CPU3159+12−1244.1%+37.957.3%2228
48.9%
11‑12Rybka 4 64-bit 4CPU3159+11−1049.7%+0.251.1%2996
53.8%
13Texel 1.06 64-bit 4CPU3158+28−2850.6%−5.155.5%355
69.2%
14Protector 1.9.0 64-bit 4CPU3149+18−1841.9%+53.254.9%898
57.3%
15Alfil 15.7 64-bit 4CPU3146+18−1940.6%+63.455.3%872
59.1%
16Chiron 3.01 64-bit 4CPU3143+26−2647.9%+11.361.5%403
73.2%
17BlackMamba 2.0 64-bit 4CPU3133+15−1545.1%+30.455.4%1324
62.3%
18Fizbo 1.7 64-bit 4CPU3128+27−2756.1%−38.252.5%396
67.9%
19Hannibal 1.5 64-bit 4CPU3121+19−1953.2%−20.957.1%819
82.1%
20Strelka 5.5 64-bit3110+8−852.5%−13.455.6%4670
65.4%

Top 20 best engines CCRL 40/4

CCRL 40/4
Downloads and Statistics
October 1, 2016
Testing summary:
Total: 1'339'284 games
played by 1'551 programs
18180 CPU days (X2 4600+)

White wins: 525'309 (39.2%)
Black wins: 429'759 (32.1%)
Draws: 384'216 (28.7%)
White score: 53.6% 

Rating list

CCRL 40/4 Rating List — All engines (best versions only) (Quote)

Ponder off, General book (up to 12 moves), 3-4-5 piece EGTB
Time control: Equivalent to 40 moves in 4 minutes on Athlon 64 X2 4600+ (2.4 GHz)
Computed on October 1, 2016 with Bayeselo based on 1'339'284 games

Color legend: CommercialFreeOpen sourcePrivate.
Bold font - tested with 350 games or more. Normal font - less than 350 games.

RankNameRatingScoreAverage
Opponent
DrawsGamesLOS
Elo+
1Stockfish 160716 64-bit 4CPU3447+14−1379.7%−214.335.5%2265 
99.5%
2Komodo 10 64-bit 4CPU3423+15−1575.5%−182.937.2%1817
100.0%
3Houdini 4 64-bit 4CPU3328+9−960.6%−79.741.8%4246
100.0%
4Gull 3 64-bit 4CPU3261+10−1049.2%−0.146.4%3230
93.6%
5Fire 4 64-bit 4CPU3250+11−1047.0%+18.350.0%2974
57.5%
6Equinox 3.30 64-bit 4CPU3249+11−1143.4%+42.351.4%2660
91.3%
7Fizbo 1.8 64-bit 4CPU3235+17−1753.4%−21.042.9%1194
58.9%
8Andscacs 0.872 64-bit 4CPU3232+18−1849.0%+9.847.8%969
66.4%
9Critter 1.6a 64-bit 4CPU3228+8−851.0%−8.545.8%5234
56.4%
10Hannibal 1.7 64-bit 4CPU3227+17−1750.0%−0.647.2%1092
81.5%
11Fritz 15 64-bit 4CPU3217+12−1344.0%+42.846.5%2142
79.3%
12NirvanaChess 2.3 64-bit 4CPU3208+18−1846.0%+28.450.4%969
74.8%
13Rybka 4.1 64-bit 4CPU3202+8−849.7%−0.541.8%5940
59.7%
14BlackMamba 2.0 64-bit 4CPU3200+15−1543.4%+45.646.7%1460
99.4%
15Elektro 1.2 64-bit 4CPU3168+20−2041.1%+61.045.1%804
91.3%
16Texel 1.06 64-bit 4CPU3151+15−1644.1%+41.943.0%1380
63.7%
17Naum 4.6 64-bit 4CPU3148+13−1334.4%+114.636.9%2212
64.1%
18Chiron 3.01 64-bit 4CPU3144+16−1639.1%+76.444.3%1280
60.3%
19Strelka 5.5 64-bit3142+12−1232.4%+126.937.8%2704
100.0%
20Hiarcs 14 4CPU3105+15−1548.4%+11.339.8%1531
84.3%

CEGT 40/4 Best top 20 chess engines (generated : 25 Sep 2016)

CEGT Blitz

noProgramElo+-GamesScoreAv.Op.Draws
1Stockfish 7.0 x64 12CPU34671717145063.2%336256.1%
2Komodo 10.1 x64 12CPU34532222100071.3%327642.6%
3Komodo 10.0 x64 12CPU34391919105068.7%328544.0%
4Stockfish TCEC8 x64 12CPU34361515195060.4%335456.2%
5Komodo 9.42 x64 12CPU34271717150068.5%327645.1%
6Komodo 9.2 x64 C0 12CPU34191515160060.5%333556.7%
7Komodo 9.3 x64 12CPU34181818120063.2%331148.8%
8Komodo 9.1 x64 12CPU34061717100068.2%326453.4%
9Komodo 9.2 x64 12CPU34051616145060.7%332151.7%
10Komodo 9.42 x64 4CPU33831818120074.5%318235.9%
11Komodo 10.0 x64 4CPU33811818120073.6%319040.8%
12Komodo 9.0 x64 12CPU33801717115061.9%328856.0%
13Stockfish 7.0 x64 4CPU33711515160067.3%323249.9%
14Stockfish 6.0 x64 12CPU33651313265053.9%333361.1%
15Komodo 9.0 x64 8CPU33611717100063.3%325753.8%
16Stockfish 6.0 x64 8CPU33491515195054.0%331858.9%
17Komodo 9.3 x64 4CPU33411515140067.7%320247.6%
18Komodo 9.2 x64 4CPU3339232360065.0%322547.0%
19Komodo 10.0 x64 2CPU33312222120079.8%305330.7%
20Stockfish 7.0 x64 2CPU33161717145075.8%308237.6%


TCEC Season 9 (2016.09.08)

Ratings after Season 9 - Stage 3 (2016.09.08) # PLAYER : RATING POINTS PLAYED (%) 1 Komodo : 3230 463.0 754 61.4% 2 Stockfish : 3228 481.5 795 60.6% 3 Houdini : 3182 309.5 523 59.2% 4 Vitruvius : 3160 21.5 34 63.2% 5 Bouquet : 3135 39.5 72 54.9% 6 Fire : 3113 101.5 183 55.5% 7 Gull : 3112 209.0 395 52.9% 8 Rybka : 3102 128.5 248 51.8% 9 Hiarcs : 3099 42.5 77 55.2% 10 Andscacs : 3094 49.5 99 50.0% 11 Critter : 3073 112.0 228 49.1% 12 Ginkgo : 3042 39.5 76 52.0% 13 Jonny : 3039 85.5 170 50.3% 14 Nirvana : 3034 38.5 74 52.0% 15 Naum : 3028 80.5 165 48.8% 16 Equinox : 3026 34.0 58 58.6% 17 Protector : 3012 86.0 188 45.7% 18 Hannibal : 3012 85.5 177 48.3% 19 Chiron : 3004 82.5 176 46.9% 20 Junior : 3000 70.5 150 47.0% 21 Quazar : 2977 13.0 33 39.4% 22 Texel : 2965 51.5 106 48.6% 23 Shredder : 2948 38.5 99 38.9% 24 Vajolet2 : 2918 16.5 44 37.5% 25 Spike : 2913 36.5 85 42.9% 26 Raptor : 2913 15.5 44 35.2% 27 Fizbo : 2899 5.5 12 45.8% 28 Bobcat : 2890 6.0 14 42.9% 29 Senpai : 2864 9.5 26 36.5% 30 Spark : 2834 18.5 47 39.4% 31 Tornado : 2830 19.0 49 38.8% 32 Onno : 2815 12.5 35 35.7% 33 Sjeng : 2813 3.5 7 50.0% 34 Scorpio : 2805 23.0 62 37.1% 35 Cheng4 : 2792 16.0 47 34.0% 36 Nightmare : 2789 14.0 35 40.0% 37 Hakkapeliitta : 2778 4.5 14 32.1% 38 Nemo : 2770 3.5 7 50.0% 39 Gaviota : 2757 24.5 74 33.1% 40 DisasterArea : 2752 4.0 14 28.6% 41 The Baron : 2749 26.5 85 31.2% 42 Arasan : 2742 21.5 58 37.1% 43 Toga II : 2741 15.0 49 30.6% 44 Exchess : 2716 18.5 66 28.0% 45 Minkochess : 2697 6.5 13 50.0% 46 Crafty : 2668 12.5 45 27.8% 47 Laser : 2661 3.0 14 21.4% 48 Octochess : 2652 11.5 37 31.1% 49 Dirty : 2628 2.5 7 35.7% 50 Hamsters : 2618 2.5 6 41.7% 51 Fruit : 2606 5.0 25 20.0% 52 Arminius : 2539 6.5 31 21.0% 53 Alfil : 2537 5.0 30 16.7% 54 Danasah : 2525 3.0 7 42.9% 55 Rodent : 2456 2.0 7 28.6% 56 Pedone : 2432 0.5 8 6.3% 57 Nebula : 2417 5.0 23 21.7% 58 Jazz : 2367 1.0 11 9.1% 59 Delphil : 2334 3.0 31 9.7% 60 Redqueen : 2319 3.5 22 15.9% 61 Myrddin : 2302 0.5 14 3.6% 62 Jellyfish : 2295 1.0 14 7.1% 63 Prodeo : 2277 1.0 7 14.3% Ratings after Season 9 - Stage 2 (2016.07.22) # PLAYER : RATING POINTS PLAYED (%) 1 Komodo : 3230 428.5 698 61.4% 2 Stockfish : 3224 442.5 739 59.9% 3 Houdini : 3176 274.0 467 58.7% 4 Vitruvius : 3162 21.5 34 63.2% 5 Bouquet : 3136 39.5 72 54.9% 6 Gull : 3123 188.5 339 55.6% 7 Rybka : 3120 108.0 192 56.3% 8 Andscacs : 3106 26.0 43 60.5% 9 Hiarcs : 3100 42.5 77 55.2% 10 Fire : 3099 74.0 128 57.8% 11 Critter : 3073 112.0 228 49.1% 12 Ginkgo : 3041 39.5 76 52.0% 13 Nirvana : 3033 38.5 74 52.0% 14 Naum : 3028 80.5 165 48.8% 15 Equinox : 3026 34.0 58 58.6% 16 Jonny : 3018 63.5 115 55.2% 17 Hannibal : 3012 85.5 177 48.3% 18 Protector : 3012 86.0 188 45.7% 19 Chiron : 3004 82.5 176 46.9% 20 Junior : 3000 70.5 150 47.0% 21 Quazar : 2980 13.0 33 39.4% 22 Texel : 2964 51.5 106 48.6% 23 Shredder : 2949 38.5 99 38.9% 24 Vajolet2 : 2918 16.5 44 37.5% 25 Spike : 2913 36.5 85 42.9% 26 Raptor : 2913 15.5 44 35.2% 27 Fizbo : 2899 5.5 12 45.8% 28 Bobcat : 2892 6.0 14 42.9% 29 Senpai : 2862 9.5 26 36.5% 30 Spark : 2832 18.5 47 39.4% 31 Tornado : 2830 19.0 49 38.8% 32 Onno : 2814 12.5 35 35.7% 33 Sjeng : 2810 3.5 7 50.0% 34 Scorpio : 2805 23.0 62 37.1% 35 Cheng4 : 2792 16.0 47 34.0% 36 Nightmare : 2787 14.0 35 40.0% 37 Hakkapeliitta : 2781 4.5 14 32.1% 38 Nemo : 2770 3.5 7 50.0% 39 Gaviota : 2757 24.5 74 33.1% 40 DisasterArea : 2754 4.0 14 28.6% 41 The Baron : 2748 26.5 85 31.2% 42 Toga II : 2741 15.0 49 30.6% 43 Arasan : 2740 21.5 58 37.1% 44 Exchess : 2715 18.5 66 28.0% 45 Minkochess : 2697 6.5 13 50.0% 46 Crafty : 2667 12.5 45 27.8% 47 Laser : 2663 3.0 14 21.4% 48 Octochess : 2652 11.5 37 31.1% 49 Dirty : 2630 2.5 7 35.7% 50 Hamsters : 2618 2.5 6 41.7% 51 Fruit : 2605 5.0 25 20.0% 52 Arminius : 2539 6.5 31 21.0% 53 Alfil : 2537 5.0 30 16.7% 54 Danasah : 2526 3.0 7 42.9% 55 Rodent : 2457 2.0 7 28.6% 56 Pedone : 2431 0.5 8 6.3% 57 Nebula : 2418 5.0 23 21.7% 58 Jazz : 2367 1.0 11 9.1% 59 Delphil : 2333 3.0 31 9.7% 60 Redqueen : 2320 3.5 22 15.9% 61 Myrddin : 2305 0.5 14 3.6% 62 Jellyfish : 2295 1.0 14 7.1% 63 Prodeo : 2276 1.0 7 14.3% Ratings after Season 9 - Stage 1a/1b (2016.06.14) # PLAYER : RATING POINTS PLAYED (%) 1 Komodo : 3228 406.0 668 60.8% 2 Stockfish : 3222 420.0 709 59.2% 3 Houdini : 3181 257.5 437 58.9% 4 Vitruvius : 3163 21.5 34 63.2% 5 Bouquet : 3138 39.5 72 54.9% 6 Rybka : 3131 93.0 162 57.4% 7 Gull : 3123 173.0 312 55.4% 8 Hiarcs : 3102 42.5 77 55.2% 9 Fire : 3082 56.0 98 57.1% 10 Critter : 3073 112.0 228 49.1% 11 Naum : 3048 70.5 135 52.2% 12 Nirvana : 3031 25.0 44 56.8% 13 Ginkgo : 3028 25.0 46 54.3% 14 Equinox : 3026 34.0 58 58.6% 15 Chiron : 3015 73.5 149 49.3% 16 Protector : 3014 74.5 159 46.9% 17 Andscacs : 3004 8.0 13 61.5% 18 Hannibal : 3002 71.5 148 48.3% 19 Junior : 3000 70.5 150 47.0% 20 Quazar : 2981 13.0 33 39.4% 21 Vajolet2 : 2978 8.5 14 60.7% 22 Jonny : 2963 46.0 87 52.9% 23 Texel : 2961 51.5 106 48.6% 24 Shredder : 2948 38.5 99 38.9% 25 Spike : 2913 36.5 85 42.9% 26 Raptor : 2903 6.5 14 46.4% 27 Fizbo : 2893 5.5 12 45.8% 28 Bobcat : 2888 6.0 14 42.9% 29 Senpai : 2857 9.5 26 36.5% 30 Spark : 2829 18.5 47 39.4% 31 Tornado : 2828 19.0 49 38.8% 32 Onno : 2811 12.5 35 35.7% 33 Scorpio : 2803 23.0 62 37.1% 34 Sjeng : 2801 3.5 7 50.0% 35 Cheng4 : 2788 16.0 47 34.0% 36 Nightmare : 2785 14.0 35 40.0% 37 Hakkapeliitta : 2778 4.5 14 32.1% 38 Nemo : 2766 3.5 7 50.0% 39 Gaviota : 2754 24.5 74 33.1% 40 DisasterArea : 2750 4.0 14 28.6% 41 The Baron : 2745 26.5 85 31.2% 42 Toga II : 2738 15.0 49 30.6% 43 Arasan : 2738 21.5 58 37.1% 44 Exchess : 2711 18.5 66 28.0% 45 Minkochess : 2696 6.5 13 50.0% 46 Crafty : 2665 12.5 45 27.8% 47 Laser : 2660 3.0 14 21.4% 48 Octochess : 2649 11.5 37 31.1% 49 Dirty : 2629 2.5 7 35.7% 50 Hamsters : 2616 2.5 6 41.7% 51 Fruit : 2599 5.0 25 20.0% 52 Arminius : 2537 6.5 31 21.0% 53 Alfil : 2534 5.0 30 16.7% 54 Danasah : 2524 3.0 7 42.9% 55 Rodent : 2456 2.0 7 28.6% 56 Pedone : 2430 0.5 8 6.3% 57 Nebula : 2417 5.0 23 21.7% 58 Jazz : 2365 1.0 11 9.1% 59 Delphil : 2330 3.0 31 9.7% 60 Redqueen : 2318 3.5 22 15.9% 61 Myrddin : 2303 0.5 14 3.6% 62 Jellyfish : 2293 1.0 14 7.1% 63 Prodeo : 2273 1.0 7 14.3%



Cronología de las computadoras

Fuente: http://en.wikipedia.org/wiki/Computer_chess

1769, Wolfgang von Kempelen construye el autómata Ajedrez-Jugador , en qué se convierte en una de las mentiras más grandes de su período. 
1868, Hooper de Charles presentó el autómata de Ajeeb - que también tenía un jugador de ajedrez humano ocultado dentro. 
1912, Leonardo Torres y Quevedo, español,  construye una máquina que podría jugar el rey y torre contra rey. 
1948, libro de Norbert Wiener que describe cómo un programa del ajedrez se podría desarrollar usando una búsqueda profundidad-limitada del minimax con una función de la evaluación. 
1950, Claude Shannon publica la “programación de una computadora para jugar a ajedrez”, uno de los primeros escritos del problema del ajedrez de computadoras. 
1951, Alan Turing desarrolla en el papel el primer programa capaz de jugar una partida completa de ajedrez. 
1952, Dietrich Prinz desarrolla un programa que solucione problemas de ajedrez. 
1956, primer programa de juego ajedrez, ajedrez de Los Alamos , fue desarrollado por Paul Stein y Marks Well para MANIACO I. 
1956, invención del algoritmo alfa-beta de búsqueda de Juan McCarthy 
1958, NSS se convierte en el primer programa del ajedrez en utilizar la búsqueda alfa-beta. 
1958, los primeros programas que podrían jugar un juego completo del ajedrez fueron desarrollados, uno por Alex Bernstein y otro por los programadores rusos que usaban un BESM. 
1967, “Mac Hac seises”, por Greenblatt y otros, se introduce tablas de transposición
1967, primeros enfrentamientos de computadoras  de ajedrez entre el programa de Kotok-McCarthy y el programa de ITEP desarrollados en el instituto de Moscú para la física teórica y experimental 
1970, primer año de los campeonatos norteamericanos del computadora de ajedrez  de ACM
1974, primer campeonato de computadoras de ajedrez del mundo 
1977, primer ajedrez comercial dedicado que jugaba al ajedrez, Chess Challenger
1977, establecimiento de la asociación internacional del ajedrez de computadora 
1980 ajedrez 4.6 desarrollado en la universidad de Northwesten que funciona en una computadora y se convierte en la primera computadora del ajedrez que gana un torneo importante del ajedrez. 
1980, establecimiento del premio de Fredkin. 
1981 Cray Blitz gana el campeonato del estado de Mississipi con una cuenta perfecta 5-0 y un ratio de elo de 2258. En 4 rondas derrotó a Joe Sentef (2262) para convertirse en la primera computadora con rango de maestro en un torneo de maestros. 
1982, Ken Thompson's, su maquina consigue el titulo de maestro USA.
1986, Chessmaster 2000, la primera versión de Chessmaster, el software más popular del ajedrez de computadora del mundo. 
1988, HiTech desarrollada por Hans Berliner y Carl Ebeling gana un encuentro contra el Gran Maestro Arnold Denker 3.5 - 0.5. 
1988, Pensamiento Profundo comparte el primer lugar con Tony Miles en el campeonato de Toolworks, delante del campeón del mundo Mikhail Tal  y de varios Grandes Maestros, incluyendo Samuel Reshevsky, Walter Browne, Ernst Gruenfeld y Mikhail Gurevich. También derrota a Larsen, siendola primera computadora para batir un GM en un torneo. Su Elo  en este torneo de 2745 (escala de USCF) era lo más alto posible obtenido por una computadora. 
1989, Pensamiento Profundo pierde dos partidas con Garry Kasparov, el campeón del mundo. 
1992, por primera vez un micro, el Chessmachine Gideon 3.1 por Ed Schroeder, gana el 7º campeonato de ajedrez de computadora del mundo delante hardware especial. 
1997, Profundamente Azul gana un encuentro a 6 partidas contra Garry Kasparov +2-1=3 
2002, Vladimir Kramnik empata un encuentro a 8 partidas contra Deep Fritz. 
2003, Kasparov empata un encuentro a 6 partidas con Deep Junior. 
2003, Kasparov empata un encuentro a 4 partidas con X3D Fritz. 
2005, Hydra derrota a Michael Adams 5.5-0.5. 
2005, un equipo de computadoras (Hydra, Deep Junior y Fritz), gana 8.5-3.5 contra un equipo humano fuerte, formado por Veselin Topalov, Ruslan Ponomariov y Sergey Karjakin,  con ELO medio de 2681.

 


 

1769, Wolfgang von Kempelen builds the Automaton Chess-Player, in what becomes one of the greatest hoaxes of its period. 
1868, Charles Hooper presented the Ajeeb automaton — which also had a human chess player hidden inside. 
1912, Leonardo Torres y Quevedo, spanish man, builds a machine that could play King and Rook versus King endgames. 
1948, Norbert Wiener's book Cybernetics describes how a chess program could be developed using a depth-limited minimax search with an evaluation function. 
1950, Claude Shannon publishes "Programming a Computer for Playing Chess", one of the first papers on the problem of computer chess. 
1951, Alan Turing develops on paper the first program capable of playing a full game of chess. 
1952, Dietrich Prinz develops a program that solves chess problems. 
1956, first program to play chess-like game, Los Alamos chess , was developed by Paul Stein and Mark Wells for MANIAC I. 
1956, invention of alpha-beta search algorithm by John McCarthy 
1958, NSS becomes the first chess program to use alpha-beta searching. 
1958, first programs that could play a full game of chess were developed, one by Alex Bernstein and one by Russian programmers using a BESM. 
1967, "Mac Hac Six", by Greenblatt et al. introduces hash tables 
1967, first computer chess match between the Kotok-McCarthy program and the ITEP program developed at Moscow Institute for Theoretical and Experimental Physics 
1970, first year of the ACM North American Computer Chess Championships 
1974, first World Computer Chess Championship 
1977, the first microcomputer chess playing machine, CHESS CHALLENGER, was created 
1977, establishment of the International Computer Chess Association 
1980, Chess 4.6 developed at Northwesten University running on a Control Data computer becomes the first chess computer to be a successful at a major chess tournament. 
1980, establishment of the Fredkin Prize. 
1981 Cray Blitz won the Mississipi State Championship with a perfect 5-0 score and a performance rating of 2258. In round 4 it defeated Joe Sentef (2262) to become the first computer to beat a master in tournament play and the first computer to gain a master rating. 
1982, Ken Thompson's hardware chess player Belle earns a US master title. 
1986, Chessmaster 2000, the first version of Chessmaster, the most popular computer chess software in the world, is released. 
1988, HiTech developed by Hans Berliner and Carl Ebeling wins a match against grandmaster Arnold Denker 3.5 - 0.5. 
1988, Deep Thought shares first place with Tony Miles in the Software Toolworks Championship, ahead of a former world champion Mikhail Tal and several grandmasters including Samuel Reshevsky, Walter Browne, Ernst Gruenfeld and Mikhail Gurevich. It also defeats grandmaster Bent Larsen, making it the first computer to beat a GM in a tournament. Its rating for performance in this tournament of 2745 (USCF scale) was the highest obtained by a computer player. 
1989, Deep Thought loses two exhibition games to Garry Kasparov, the reigning world champion. 
1992, first time a micro, the Chessmachine Gideon 3.1 by Ed Schroeder, wins the 7th World Computer Chess Championship in front of mainframes and special hardware. 
1997, Deep Blue wins a six-game match against Garry Kasparov +2-1=3
2002, Vladimir Kramnik draws an eight-game match against Deep Fritz. 
2003, Kasparov draws a six-game match against Deep Junior. 
2003, Kasparov draws a four-game match against X3D Fritz. 
2005, Hydra defeats Michael Adams 5.5-0.5. 
2005, a team of computers (Hydra, Deep Junior and Fritz), win 8.5-3.5 against a rather strong human team formed by Veselin Topalov, Ruslan Ponomariov and Sergey Karjakin, who had an average ELO rating of 2681













What is autochess ?

 Autochess is any program that uses Gnuchess, OpenCV, and the opensource platform to allow human vs. computer or computer vs. computer chess matches using a chess server such as Yahoo, ICC, PlayChess, FICS, etc.

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