Publications
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This page contains a list of my publications, in reverse chronological order. For a topical overview, see my outline of research projects.

 

Zhi-Quan Cheng, Yan-Zhen Wang, Bao Li, Kai Xu, Gang Dang, Shi-Yao Jin. A Survey of Methods for Moving Least Squares Surfaces. In: Proceedings of Point Based Graphics, California, USA, 2008. [PDF]

 

Zhi-Quan Cheng, Bao Li, Kai Xu, Yan-Zhen Wang, Gang Dang, Shi-Yao Jin. An Error-Resilient Arithmetic Coding Algorithm for Compressed Meshes. In: Proceedings of CyberWorld, Hangzhou, Zhejiang, P.R. China, 2008 [PDF]

 

Yan-Zhen Wang, Kai Xu, Yue-Shan Xiong, Zhi-Quan Cheng. 2D Shape Deformation Based on As-Rigid-As-Possible Squares Matching. Journal of Computer Animation and Virtual World( special issue: Proceedings of Computer Animation and Social Agent,), Seoul, Korea, 2008.[PDF]

 

Kai Xu, Yan-Zhen Wang, Yue-Shan Xiong, Zhi-Quan Cheng  Space Deformation with Harmonic-Guided Clustering. In: Proceedings of Computer Animation and Social Agent, Seoul, Korea, 2008.[PDF]

 

 


 

Zhi-Quan Cheng, Bao Li, Gang Dang, Shi-Yao Jin. Meaningful Mesh Segmentation Guided By the 3D Short-cut Rule. Journal of Zhejiang University (special issue: Proceedings of Geometric Modeling and Processing) 2008. [PDF]


 

Zhi-Quan Cheng, Hua-Feng Liu, Shi-Yao Jin. The progressive mesh compression based on meaningful segmentation. The Visual Computer (special issue: Computer Graphics International Conference), 2007, 23(9~11): 651--660  [PDF]


 

Zhi-Quan Cheng, Kai Xu, Bao Li, Yan-Zhen Wang, Shi-Yao Jin, Gang Dang. A mesh meaningful segmentation algorithm using skeleton and minima-rule. In: Proceedings of International Symposium on Visual Computing (ISVC), LNCS, Springer, Lake Tahoe, Nevada/California, Canada/USA, 2007, 671--680  [PDF]


 

Zhi-Quan Cheng, Gang Dang, Shi-Yao Jin. A meaningful mesh segmentation based-on local self-similarity analysis. In: Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics (CAD/Graphics). IEEE Press, Beijing, China, 2007, 288--293  [PDF]


 

 

Zhi-Quan Cheng, Shi-Yao Jin. A QoS controller for adaptive streaming of 3D triangular scenes. In: Proceedings of the 2nd International Conference of E-Learning and Games (Edutainment 2007), LNCS, Springer, Hong Kong, China, 2007, 572--583  [PDF]


 

Zhi-Quan Cheng, Shi-Yao Jin, Gang Dang, Tao Yang, and Tong Wu. A service-oriented architecture for progressive delivery and adaptive rendering of 3D content. In: Proceedings of the 12th International Conference on Virtual Systems and Multimedia (VSMM), LNCS4270Springer, Xi’an, China, 2006, 110--118   [PDF]


 

Zhi-Quan Cheng, Shi-Yao Jin, Hua-Feng Liu. Anchors-based lossless compression of progressive triangle meshes. In: Proceedings of Pacific Graphics, Taibei, Taiwan, 2006, 45--50   [PDF]


 

Shi-Yao Jin, Zhi-Quan Cheng, Yan-Hua Tian. An Adaptive Viewer for 3D content Progressive Delivered on Network. In: Proceedings of the 11th Joint International Computer Conference (JICC), ChongQing, China, 2005, 921--924   


 

Gang Dang, Zhi-Quan Cheng, Shi-Yao Jin, Tao Yang, Tong Wu. A Service-Oriented Architecture for Tele-Immersion. In: Proceedings of IEEE Conference on E-Technology, E-Commerce and E-Service (EEE), Hong Kong, China, March, 2005, 646--649 


 

Zhi-Quan Cheng, Shi-Yao Jin, Gang Dang, Tao Yang, Tong Wu. A Common Component Framework Applied to Large Scale Distributed Virtual Environment. In: Proceedings of IASTED International Conference on Visualization, Imaging, and Image Processing (VIIP), Marbella, Spain, September, 2004, 690--695