Download the DS, GBA or Android version from the latest post below. Source code is also available for you to see how the magic is made...

Version 1.31

posted May 17, 2015, 7:31 AM by richard quirk

versions 1.31
  • Fixed the massive bug in 1.26
  • Highlight wizards' stuff in a less flickery way

version 1.28-1.31
  • revert to previous version due to catastrophic bugs, beta tests

Version 1.26

posted Apr 19, 2015, 3:58 AM by richard quirk

  • Extended Android options for fuzzy pixels and gamepad input
  • Translation fixes
  • GBA/DS fix invisible cursor
  • GBA fix scrolling
  • GBA fix save game
  • Improved illusion selection with description
  • Illusion is not asked when spell chance is 100%
  • Modified the yes/no question selection to give some feedback
  • More of those bugs fixed

Version 1.24

posted Aug 12, 2014, 12:39 PM by richard quirk

  • Crash fix
  • Engage to enemy tweak for flying creatures moving within range. Now they¬†always engage if you move next to an opponent with movement left over.

Version 1.23

posted Jul 26, 2014, 2:39 AM by richard quirk

Fix for crashes seen on Android version

Version 1.22

posted Jun 22, 2014, 10:01 AM by richard quirk

  • Avoid crazy computer AI later on when it runs out of spells
  • Fix for CPU dismounting logic

Version 1.21

posted Mar 30, 2014, 9:00 AM by richard quirk

  • You no longer get to move if you meditate standing by the left wall

version 1.20

posted Feb 28, 2014, 1:00 PM by richard quirk

  • Fixed dismount wizard problem
  • Fixed missing cursor when a cast can't be done (e.g. no line of sight)

version 1.19

posted Feb 28, 2014, 12:59 PM by richard quirk

  • Added Spanish translation
  • Fix save game bug when only CPU players remain
  • Better initial random selection in the spell lists
  • The AI learned how to get around walls

version 1.18 (android only)

posted Feb 28, 2014, 12:58 PM by richard quirk

  • Remove left over creatures if a game fails to load
  • Spell selection is now tap, choose illusion or not, not tap, tap, choose illusion.
  • Correct application life-cycle bug when game is paused (android)
  • Fix the line of ugly pixels that appeared on the bottom and right edges (android).

version 1.17

posted Feb 28, 2014, 12:58 PM by richard quirk   [ updated Feb 28, 2014, 12:59 PM ]

  • CPU players are less likely to attack Magic Wood
  • Stability fixes

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