EXPECT THE UNEXPECTED!
Best Viewing in Wide Screen 16:9 Format 


 




TRACKING THE SHEMITAH YEAR
A short article discussing recent events pertaining to the current Shemitah year is now posted on the the CRT SPOTLIGHT PAGE.  This article is of vital importance to everyone.  It is a quick read, and CRT players and all other visitors are urged to take the brief time to check it out.  Recent world theater events involving Iran's nuclear talks, Israel's elections, and a Palestinian two-state solution are examined, including these important occurrences coinciding with the celestial Tetrad events, the latest being the eclipse on March 20th.  Amazing events marking the beginning of the Shemitah year as well as interesting parallels between recent and Biblical events are also briefly discussed.  What's in YOUR future?  Don't miss this crucial opportunity to be sufficiently informed, and perhaps determine the answer to that question for yourself!




ZOE (winner), Amber, The Master, Shanna and Neal after their fun and entertaining Series 11 game, a family event celebrating The Master's birthday.

MASTER'S BIRTHDAY WEEKEND: ONE MULTIPLE WINNER POSITION REMAINING;  S11 FIRST
The final multiple winner position will likely be filled soon.  The 7th of 8 available positions was filled this weekend with Kim winning her second game of the season, a 4 hour Series 12 game.  The next multiple winner will be offered the last remaining slot.  If they cannot accept that position, alternates will then be required.  Currently there are no alternates available.  Multiple winners are urged to choose their date now.  Deme, Amber and Ellen have chosen April 19 for their semi-final game date.  Kim, Brenden and Megan have chosen the April 26 date.  Jason has yet to choose a date.  The two winners and two runners-up, one from each game, will advance to the Series 12.1 championship on May 3.  Runners-up will be determined by total asset cash value.

The Friday night Series X game was played by 6 players and ended at a short 3.5 hours.  New player Sue, able to return once again from Cheyenne, found Series X to be a fun challenge, and she fared well on her own throughout the course of the evening.  4 time winner Brenden graciously conceded his position in Saturday's Series 12 game to Sue, allowing her three CRT experiences this season.  The Series 11 game on Sunday was a family affair, celebrating the Master's 59th birthday.  This game was won in unexpected fashion, in a CRT first-time event.  The Master played this game, turning hosting duties over to Ellen.  Details and photos from the weekend festivities can be checked out on the Season 21 Timeline Page.






THREE PAST CHAMPIONS FAILED TO OVERCOME UNDERDOG ELLEN (RIGHT)
IN A SERIES 12 INVITATIONAL GAME EARLIER THIS SEASON-YET ALL ARE
HIGHLY SKILLED CRT PLAYERS


WALL STREET JOURNAL:  VARIABILITY IN PLAY IS NOT DUMB LUCK
PLAYERS:  CRT IS A "10"
An article in the March 14 Wall Street Journal discussing games posits that as players of a game become more knowledgeable and sophisticated, they are able to appreciate increased levels of skill.  Games that appeal to experts and amateurs have the right combination of skill and randomness.  According to the article's precepts, presented here paraphrased using CRT as the example, Cathode Raytube Land fits the bill perfectly, and The Master's desire to create the perfect game may have in fact been achieved.

Games are often categorized by being ruled by luck or skill.  In simple games, every move is dictated by the roll of the dice or a shuffle of cards.  Luck largely determines the winner.  In poker, Monopoly, and most modern tabletop and computer games, mechanisms for generating random events and opportunities to make meaningful choices, and perhaps effect the outcome, depends on both skill and luck.  As a general rule, the more decisions players must make, the larger role skill has in a game.  In the case of CRT, players are faced with abundant decision opportunities throughout a given game.  However, managing randomness requires certain skills as well, such as understanding simple probabilities, mastering one's emotional reaction to bad rolls and decisions, and relying on knowledge acquired through previous experience.  These desirable aspects are plentiful in a CRT game.

SERIES 8 IS ONE OF CRT'S MOST SKILL-DRIVEN VERSIONS

Games at the other end of the spectrum such as Chess rely on complete skill, acquired through repeated exposure to the gaming environment.  As tested and talented a skilled player may be, they are still fallible in a skill-demanding environment.  Excellent players will have good and bad gaming experiences.  CRT is not entirely skill driven, but as a player's knowledge and experience increases over time, skill becomes a greater and even a deciding factor.  It is this variability, the inconsistencies of human performance in single games, or even in simple individual maneuvers, that we often confuse for luck.  It may seem like a stroke of luck that a CRT player's inefficient maneuver went unnoticed by everyone else, that a better option was overlooked.  In actuality, it was the variability factor, such as a lack of focus, not just in the moving player, but all players, at that instant.  In brief encounters, variability will have a greater effect than it will in longer stretches of gaming action.  A single event will always be a poorer measure of the player's overall skill and ability.  By contrast, players or teams competing in a long series of games, such as an overall CRT season leading to the Championship Game, it makes sense to note overall acquired skill through time spent at CRT as the primary factor in a multiple winner's success.

MEGAN (CENTER) WON SERIES 4, ONE OF CRT'S MOST UNPREDICTABLE VERSIONS
THROUGH DEFT EXECUTION OF ACQUIRED SKILLS-SHE IS A CONSISTENT MULTIPLE WINNER

The irony is we are drawn to the excitement of variability, or in CRT's case, the unexpected.  There is a certain dissatisfaction when we clobber our opponents entirely with skill.  We feel more successful if we are able to overcome the uncertainties and randomness of a given environment while utilizing our knowledge and abilities.  We may be willing to concede a game to a likely winner, but we love the unpredictability of a sudden turn of events leading to a completely different outcome.  Superlative skill is great to see, but the possibility of error and defeat generates drama and suspense, and CRT has these attributes in healthy abundance.

SERIES 7 IS ANOTHER SKILL-DRIVEN VERSION OF CRT-IT SHOWS NO QUARTER TO THE UNATTENTIVE

A lucky incident is certainly a possibility in CRT, but the next time such an incident occurs at your CRT game, take time to quietly evaluate it.  It may have been a simple, flawed moment of performance, or a brief lack of focus, often seen in beginners, but certainly in experts as well.  It may be that variability cancels out the player's error, which may be luck, or perhaps the error is made even worse, resulting in really bad luck.  However, this doesn't mean CRT's operation and outcome are driven by chance.  While winning by "a stroke of luck," isn't out of the question, more often than not, a win is achieved through skills learned through previous experience.  That previous experience may span many games, but for beginners, that skill may be acquired in a single game and used effectively.  CRT is hard to win, and those that win have adapted quickly and successfully, and utilized their acquired skill to overcome the variables that could easily and suddenly tip the scales.

THE MASTER CONGRATULATES MARIKA ON HER 19th SEASON CHAMPIONSHIP

In this regard, it is no surprise that CRT is as popular and performs just as well as any commercially available skill-oriented game.  It's a matter each CRT player must determine individually, as each perception is subjective.  Ultimately, CRT's record speaks for itself, as evidenced in a recent players poll that rated CRT a "10" almost unanimously.  And on the HISTORICAL STATISTICS page:  962 games and counting, over 1,000 players spanning 21 years.  Recently added is the impressive TOP 10 list of skilled players, deservedly there due to their ability to effectively utilize their skills and overcome the numerous unpredictable variables CRT throws at them, spanning years of devotion to CRT and the development of their winning "craft."

Board games have become increasingly popular in recent years, and there are plenty of great ones out there that have the perfect mix of skill and variability.  Given this perspective, CRT certainly holds its own among them, and perhaps it's reasonable to say that The Master has indeed created the perfect board game. 

CRT'S VERSIONS AND VARIABILITY
SERIES 1, 2 & 3:  Skill and variability are equal, but can be commanded with skill by experienced players.
SERIES 4:  Acquired skill is important, however variables in adventures and unpredictable human behavior are factors.  Mastering maneuvering and tactical aspects is important.
SERIES WEST:  Skill and variability can change with the degree of experience involved.  Mastering transportation options is important.
SERIES 6:  Skill and variability can change with the degree of experience involved.  Mastering portals in important.
SERIES 7:  Skill is paramount, inattention usually meets with disaster, little room for error.  Mastering maneuvering and the environment is crucial.
SERIES 8:  Skill-driven, anticipation and adaptability are important.  Inexperienced players rarely win Series 8.  Mastering maneuvering and the environment is crucial.
SERIES 9:  Skill and variability are equal, but can be commanded with skill by experienced players.
SERIES X:  Skills are important and actually affect future games financially.  Variables are brutal and well-known among players.
SERIES 11:  Acquired skills can result in command of the environment.  Experienced and focused players do well at this version.  Transportation and identities must be mastered.
SERIES 12:  Skill and variability are equal.  Experience and knowledge can allow skill to be better utilized.  The 20 year age restriction keeps the skill ratio at least equal to the variables.




SHANNA IS CRT'S BIGGEST WINNER BY AN IMPRESSIVE LEAD OF 20 WINS

NEW DATA COMPILED:  CRT'S BIGGEST WINNERS
A suggestion to determine CRT's most prominent winners has led to some predictable and unpredictable results.  It is no surprise that the Master's daughters placed in the top 3, with Shanna in an astounding lead at number 1 and Amber at number 3.  The surprise was the second place claimant:  CRT itself.  One could suppose this could be The Master in another form, but since the Master did not play in most of the games in which CRT won, the Master's 8 wins have been separated from CRT's wins.  The Master has won 8 games compared to CRT's whopping 35.  CRT's 21-year veteran Cami is tied with The Master in total wins.  It was presumed CRT's wins would be much less, so this was the most surprising result in this tally of total wins.  Another pleasant surprise was Frances, having no wins in the past two seasons, who placed at number 4 with an impressive 19 wins.  Ranks 6, 11 and 14 are tied between two players each.  2 of the 11 players in the Top 10 are no longer active, but were significant contributors during their tenure, one of which was a season champion while the other was a total win champion in CRT's formative years.  Other included players have claimed an impressive number of wins in the short time they have been CRT players.

A cross section of 15 devoted players, both past and present were selected for the tally.  Other players in CRT's history may also have an equal number wins to those displayed in the tally.  Those displayed were considered on a number of factors, including past or present support of CRT, total wins and current status.  Those placing in the Top 10 are indeed the Top 10, having no equals in CRT's remaining ranks of an estimated 1,000 players.  The record speaks highly of the challenge CRT presents, as these experienced players still only claim a small percentage out of the total of CRT games played spanning 21 years.  Win totals would obviously be higher if there were fewer players or fewer games.  As the data stands, Shanna's amazing 55 wins is still only approximately 17% of the total games.  The total of 962 games is approximate, with totals of 6 seasons having to be estimated.  Even so, the guess is within a reasonable range of error, so the numbers are impressive and verify the challenge CRT represents.  The Top 10 list may change with the addition of Season 21 statistics, which will take place at the conclusion of the season.

To consider the details for yourself, check out the new tally entitled CRT'S BIGGEST WINNERS, on the HISTORICAL STATISTICS PAGE.






NEW TORAH CARD FEATURES IN SERIES 11
Torah Card spaces have been added to Series 11.  When a player lands on this space, they may draw a Torah Card either from the deck or an opponent's hand.  There are abundant opportunities to execute this new feature, and in addition more opportunities to acquire Torah Cards have been added to the adventures as well as when identities are changed.  This should increase the possibility of single-player wins via the assembly of the Bible.  The Master noticed some glitches in the Torah Card aspect of the game and this new feature should eradicate those obstacles.  An email has been issued to CRT players in the hope a forthcoming game on the rapidly shrinking schedule can be changed to Series 11 to test this new feature, as well as conduct further testing on the transportation card features.  Players interested in assisting in the testing of these features may contact The Master to make arrangements.  Thanks in advance!



GAMES REMAINING IN THE 21st SEASON: 17





WHAT'S NEW AT THE CRT WEB SITE

HOME PAGE:  Updated March 24, Prophecy Corner updated March March 25
WHAT IS CRT?:   Updated March 4
SCHEDULING AND TALLY PAGE:  Updated March 22
21st SEASON PHOTO TIMELINE:  Updated March 22
PHOTO GALLERY:  Updated March 16
VIDEO GALLERY:  Updated March 11
CRT SPOTLIGHT:  Updated February 23
HEBREW CALENDAR:  Updated March 1
HISTORICAL STATISTICS:  Updated March 24
SERIES 11:  Updated March 25


SEASON 21 ILLNESS PROTOCOL

DO NOT VISIT THE PARK IF ANY OF THE FOLLOWING APPLY:
  • YOU SUSPECT THAT YOU ARE BECOMING ILL
  • YOU HAVE BEEN AROUND OTHERS THAT ARE ILL AND YOU MAY BE INFECTED
  • YOU ARE ILL AND ARE EXPERIENCING SYMPTOMS
  • DO NOT VISIT CRT IF YOU ARE REPEATEDLY SNEEZING OR COUGHING
  • DO NOT VISIT CRT FOR 2 WEEKS FOLLOWING AN ILLNESS
MANDATORY PARK VISIT PROTOCOL
  • WASH HANDS AFTER EACH RESTROOM USE
  • APPLY HAND SANITIZER AT THE GAME BOARD AFTER EACH RESTROOM USE
  • HAVE A KLEENEX READY TO CONTAIN OCCASIONAL SNEEZES AND COUGHS
If you cannot attend a game as scheduled due to illness, your position must be replaced in your group's line-up, or the game must be cancelled and rescheduled Failure to comply may result in ceasing CRT's operations temporarily or for an undetermined length of time.
 
During a game, compliance with this protocol is mandatory.  Non-compliance will result in a player's permanent exclusion from visiting CRT in the future.


COMMON SENSE PRE-EMPTIVE MEASURES:  BOOST YOUR IMMUNE SYSTEM!
  • TAKE VARIOUS VITAMINS AND HERBS AS APPROPRIATE FOR YOUR PERSONAL HEALTH
  • PROBIOTICS ARE ESSENTIAL FOR BOOSTING AND MAINTAINING A HEALTHY IMMUNE SYSTEM
  • EAT A HEALTHY DIET, DRINK LOTS OF WATER, AVOID HIGH AMOUNTS OF SUGAR, HFCS & PROCESSED FOODS
  • GET PLENTY OF SLEEP AND EXERCISE
  • AVOID CONTACT WITH THOSE WHO ARE ILL
  • SEE THE LINKS PAGE FOR VALUABLE RESOURCES AND INFORMATION


PROPHECY CORNER

"About the time of the end, a body of men will be raised up who will turn their attention to the Prophecies and insist upon their literal interpretation, in the midst of much clamor and opposition."  SIR ISAAC NEWTON



NEW!  SHEMITAH 2015 CALENDAR HERE!
BENEFITS OF READING THE BIBLE DAILY HERE.

THE FOLLOWING ARE LINKS TO CURRENT STORIES AROUND THE GLOBE OF INCIDENTS THAT ARE INDICATORS AND CONTRIBUTORS TO THE ONGOING FULFILLMENT OF BIBLICAL PROPHECY:




Read this short article by Mark Biltz:  Will the Tribulation Begin a Year From Now?




Biblical Prophecy References:  The books of Matthew, Revelation, Isaiah, Jeremiah, Zechariah, Micha; 2nd Timothy 3: 1-5; John 9:4

This web site provides links to all of the current events concerning prophetic events mentioned here.

This is the web site for the Master's place of worship.



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LINKS
 
RELATED ARTICLES TO CRT

  NEW!  The Other Games   NEW!
Information on the games that inspired CRT-
Star Trek: The Neutral Zone; Jurassic Park; Peak Baggers; The Prisoner

Board games continue to be the go-to choice for entertainment despite the prevalence of electronic games.
What do old retro games like CRT have over Candy Crush and Farmville?  Plus the Amazon Top 20.

Without evil, there would be no CRT, but what do we do about the problem of evil?

2000/the dot-com crash; 2007/the Great Recession; 2015...what's next?

The Master examines celestial wonders, historical events and passes along a message.

The Master discusses CRT's penchant for reflecting the real world.

The Master looks at why Christmas is still celebrated in an increasingly Godless world.
 
A thanksgiving of the near future?

Amazing biology lesson that will blow your mind!
 
 Hilarious modern day account of Noah's plight.
 
Compelling Article by The Master on Science Fiction & Biblical Prophecy



LINKS OF INTEREST ON THE INTERNET

Fantastic article concerning Doctor Who's universally Christian values.  Includes video excerpts. 

Outstanding recreation with great attention to detail!

 Top notch, natural health care from first rate Chinese Medicine practitioners-
Ask The Master how they saved the quality of his of life!
 
Organization opposed to illegal fees on public lands
  
Unbiased reviews for the discriminating viewer
 
Latest information on all entertainment mediums
 
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In the event of a national emergency, Cathode Raytube Land will close immediately until further notice.
 
 
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